This is THE sourcebook for those who want quasi-science gadgetry and alternative technology in their fantasy campaigns.
Honestly, if you can't find what you need in this book (or can't see your way to creating what you need through this book) then your fantasy-tech needs are so specific that you'd better get used to the idea of writing your own document. For most ordinary needs, the Technologist Sourcebook will do the job -- and then some.
Buy this book. As of this writing, it's the definitive source for the subject matter.<br><br>
<b>LIKED</b>: The amount of thought and effort that went into this sourcebook is evident on every page. Not only does this product look good, every effort has been made to ensure that it's as user-friendly as possible. As has been mentioned elsewhere, the class is structured like a magic-using class, so DMs don't have to learn a whole new paradigm to use the class.
The Technologist Sourcebook also tries to put options into the purchaser's hands: building your own devices is covered, as is treating devices as equipment in-game. Also broached is how to use the Technologist class and/or Fantastic Science devices in a d20 Modern Arcana/Shadow campaign. Lastly, a Technologist NPC example is presented at three different power levels (low, medium, high) for DMs who may wish to introduce Fantastic Science that way.<br><br><b>DISLIKED</b>: The product is fully -- and I do mean fully -- bookmarked, but there's so much here I occasionally found myself wishing for an actual Index. A quibble on my part, certainly not a flaw.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>