Okay, so Chris Heard's review sums this set up succinctly, usual high standard of artwork, and what is there is great, lovely bridges, even a graduated chasm floor (nice shading to represent an incline upwards) and the all important 6x6 blank chasm tile. The bonus tile of an outcrop to widen the chasm is well received.
However for me this had got to be the most incompletely designed set in the umpteen I have bought ( and I have all but a handful of the sets now, marvellous as they are). Nothing wrong with what is there, it's what isn't there. Here's my list :
Your chasm can only be (as many tiles wide as you have ledges) + 1 blank corner on either side. This set needs some cavern walls with no dungeon flooring ledge on, so that I can extend the cavern with no foothold in either direction. This is hugely limiting to the set, I cannot stress how disappointed I am at this.
No compatibility with the Caves of Peril set. There should be some slides so that the sets can be combined. It's such a shame that the corner pieces which finish off the cavern ends don't fit with the Caves of Peril, they are only one square out.
- No compatibility with the Temple of the Spider Queen set either for the same reasons above.
Essentially you are left with a chasm of a fixed size, and very limited at that. You have to leave gaps on the playing table and 'pretend the chasm extends to the east and west' which is soon scuppered by a character with the flying ability.
This set could be vastly improved with just a few blank chasm wall tiles, to extend the cavern width without need of a dungeon floorplan ledge. It could then be made into a cracking set with a transition tile between this and Caves of Peril. I have only given it 3 stars, but with those few extra tiles, it would be a 5 star, I am sure of it.