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Legacies: The Sublime
 
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Legacies: The Sublime
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Legacies: The Sublime
Publisher: White Wolf
by Roger (. L. [Featured Reviewer]
Date Added: 06/30/2015 13:00:23

http://www.teilzeithelden.de

Diese Samm­lung von 13 Lega­cies auf 163 Sei­ten beinhal­tet jene, die ihre eigene Seele ver­än­dert haben, um mehr Macht zu gewin­nen und von denen man sich fra­gen kann: Sind das noch Men­schen? Die wohl inter­es­san­teste Legacy ist der Cult of the Dooms­day Clock, ein fins­te­rer Kult, der die Zeit mani­pu­liert, um die Welt unter­ge­hen zu las­sen, damit sie sich mit den Supernal Realms wie­der ver­ei­nen kann – per­fek­tes Feindmaterial.

Jede Legacy wird mit eige­ner Geschichte, Tra­di­tio­nen, Phi­lo­so­phie und eige­nen Rotes oder Merits vor­ge­stellt. Dazu gibt es Regeln, eine eigene Legacy zu erschaf­fen und genug Hin­weise auf mög­li­che Plots mit einer Legacy im Mit­tel­punkt. Doch die vor­ge­stell­ten Lega­cies sind sehr spe­zi­ell. Ob eine oder meh­rere davon eine Spiel­be­rei­che­rung dar­stel­len, muss natür­lich jede Runde selbst entscheiden.



Rating:
[4 of 5 Stars!]
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Legacies: The Sublime
Publisher: White Wolf
by Megan R. [Featured Reviewer]
Date Added: 12/19/2014 02:52:51

Opening with a poster for a gig and an evocative piece of fiction, a tale about a young musician-mage who in desperation is directed by her future self to seek guidance from a strange old man, thus leading in to the concept of legacies as introduced in the core rulebook but now to be discussed at length in a book dedicated to the subject.

The Introduction: Reaching for the Supernal explains how whilst mages know that there's a lot more to the world than 'ordinary' folk (or Sleepers) might realise, they each have to find their own routes to understanding and mastering it. Fundamentally, working magic comes down to the mage's will and his soul but there are many images and theories used to explain it and various powers, called attainments, that mages can learn in their quest to mould their souls and work their wills. Many develop themselves, Awakened and having chosen an order, by training in a legacy or perhaps even creating their own. The legacies are so named because that is what they are, the legacy of an earlier mage's efforts to craft their own soul and master their magical powers.

This book describes, in considerable detail, some thirteen of these legacies which are all linked by in some way referring to 'the sublime'. Some are organised and widely-recognised in mage society, others chaotic or followed by but a few determined souls. Mages following these teachings aspire to become in some way sublime themselves. Perhaps they dream of becoming gods, wish to ascend to a better world or improve the one they live in. Maybe they'd like to wield magic unheard of by any of their peers. It is amazing enough to have one's soul Awaken to the Supernal World, but those mages who choose to follow a legacy seek to become exceptional even by Awakened standards. It taps into the essence of this game, the core concept of opening one's eyes to the realms of possibilities inherent iin the use of magic in a modern world.

The bulk of the book is given over to detailed discussion of each of the thirteen legacies presented herein. Most are available to player-character mages but two follow the so-called Left Hand Path, strands of knowledge so abhorrent that mage society recoils from such teachings and those who practice them. These can serve as outright enemies, rather than the political rivals others present in the continual dance that is the intrigue upon which mage society thrives.

For each legacy there is extensive discussion of the underlying philosophy: what kind of mage is attracted to it and will thrive in its ranks. There's the history and of course the attainments, the legacy-specific powers that practitioners gain. There are also details of what the typical adherent might look like and behave, and how they are regarded by and interact with the rest of mage society. Rites and rituals of the legacy and even story hooks and ideas based upon them are included. A neat item is a fully-developed sample character complete with backstory, quotes and stat block - a ready-made NPC should you require a member of that legacy.

The really fun thing about all these legacies, however, is the underlying philosophy, the theories by which each explains their magic. Studying these, and embracing the thought-patterns of your chosen legacy, will help you begin to think like your character.

After introducing such a wide variety of legacies - including a couple of really dark and destructive ones that are best followed by NPCs - there is an Appendix: Shaping the Soul that explains how to design your own legacy. As some of the legacies presented here are of recent origin, there are bound to be potential new ones springing up so if you fancy a go at writing your own philosophy of magic, here is your chance. Game mechanics are made clear, but the spark of imagination will be your own. As a player, this is a chance for your character to make their own original contribution to mage society. As a Storyteller, you can craft legacies to tell your own stories in your own way, devising allies and antagonists around a premise of your own devising.

As with the extant legacies, the whole process is embued with the underlying philosophy of magic. This drives the development of the new legacy, the relevant game mechanics follow later as a matter of course. Characters who carve their own paths in this manner may be consciously absorbed in the process or it may be a natural progression from the development of their interests as they progress as mages... for this is but the first step in actually creating a legacy, only time will tell if other mages will choose to follow. Creating a legacy should be a slow process, one of spiritual growth and change, not something done on a whim merely to create a more powerful character.

If you really want to get into a mage's mind, studying this work gives some insight, even if you do not choose to have your character join one of these legacies or have a go at creating one of his own. If you are the Storyteller there is plenty here to help you create a rich tapestry of mage society as a backdrop for your stories whilst the legacies may suggest some actual plots as well.



Rating:
[5 of 5 Stars!]
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