This 19 page PDF (21 with cover & credits page) describes the workings of a starship crew in the Starcluster universe (though a lot of the information is adaptable to other games). The guide includes information on the various crew positions, crew shifts used, crew organizations, daily life on a starship, a generic starship hit location table, and a list of starship weapon damage factors by tech level.
Three crew shift schedules are described, single shift, mainday alterday, and 3 shift. Information is included on the organization of military crews, family crews, married crews, company crews, and communal crews (such as a co-op of owners/parnters of a starship). Additionally, daily life on a starship, including leisure time activities such as eating, drinking, entertainment (Trivox & gaming), exercise, gardening, and creative/performance activities, is described. The gaming section touches on the presence of ?Holo-rooms? on some ships, so you can have your own ?holo-room? gone wild type adventures (Which for some reason, no matter how many ?incidents? occur therein, are never shut down.) Though there is little or no mention of sleeping arrangements, such as hot-racking, as done on some military vessels, included.
Fifteen crew positions are described, including professions based on them and their skill choices, all laid out in the ?trademark? Starcluster 1d6 random table. The crew positions are Pilot, Navigator, Communications, Computer, Scan (i.e. sensors), Shields, Engineer, Maintenances, Cybernetics, Gunner, Observer (More like Science officier/astrophysics in other games), Security, Steward, Supercargo, and MatTran. Several of these positions are specific to the Starcluster universe, but many are also applicable to other games. Also provided is a handy table of compatibility of crew positions, showing incompatibale, compatible and optimal cross-training options for crew positions
The PDF is laid out as a single column in serif typeface with bookmarks to each section. A ?futuristic? NASA style decorative font is used for section titles. It is sparsely illustrated with a couple of half-page art pieces done in the ?trademark Starcluster watercolorized? style. The cover page features an atmospheric capable ?spaceplane? type aircraft taking off/landing in a woodland meadow, done in the art style mentioned, and is decent looking. Like other Flying Mousetrap products, the artwork and layout is functional, but not particularly pretty or inspired.
Overall I think this is a solid product, providing the GM useful information on the crew positions and operations of a starship. It also provides interesting options for crew ?organization? such as the line marriage described for married crews. Much of this information can be adapted for use in other SF games as well. It also provides good information on leisure activities by crewmembers, and bits of daily life, which again can be adapted for use in other games. I highly recommend this product for GMs wanting more information on operations & daily life of a starship in the Starcluster universe, and believe players of other SF games will find much of the material useful.
<b>LIKED</b>: Various crew organization types<br><br><b>DISLIKED</b>: Material could have been better organized, for some reason crew organization wasn?t discussed earlier in document while crew shift schedules were. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>