Once again 7th sea has produced a well written, detailed addition to their game world.
And once again they have fallen into the three part folly that extends through out this game.
Problem 1) The writing is fine--but there is simply too much of it. The backgrounds are extensive--too extensive for myself and my players. I am simply not opging to ask them to read a book each time they roll up a character. The world is fascinating but reallty write the noivel for pity's sake and get on with it.
Problem 2) TGHe adventures are poorly written. Giving me the mysterious outline of seventeen characters is fantastic--the detail is once again very nice--now give me something to do with them. The whole concept of leaving the idea open ended isn't quite as cute as the authors hope for. Give me a beginning a middle and an end--I don';t have as much time as the creators to be "immersing" myself in a days long character study. Adventure--beginning--middle ---end---oh and whiole the City maps are really spectacular--how about something smaller and plot driven--
Problem 3) This -"oh I know you bought this book but wait for a future supplement to actually see what the mystery is all about is insulting and , frankly, the most mercenary little trick I've seen in a while. Have a little respect for your customers folks--when they pay to see the maguffin--you had better show the maguffin...give the stats--tell the whole story and let your customers decide what works for them.
Here's a hint-when you publish it--you have to let the reins slip a little bit.
So last purchase from this comapny for a while.
It's sumptuous--but ultimately sound and fury signifying nothing.