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I love this system. For those of you not familiar the Trinity Universe has three main era's (Trinity mid 22nd century far future game, Aberrant early 21st century, and Adventure early 20th Century) that were released in reverse order and each have slightly different themes but share a metaplot. It includes a few extension on the standard Aberrant Rule set (many of which are backwards compatable to abberant games) that allow for a better gaming experience. Examples include abilities to let players do minor alterations to a scene (as if they were the storyteller and only with storyteller permission) that allow for more of the twists of fate and coincidences that the system wishes to encourage. At first this sounded like a bad idea to me but with the system it presents it went off very smoothly and naturally in my game. The characters are no where near as powerful in raw terms as character from the two later settings but with the emphasis on storytelling backgrounds organization and abilitys which manifest as luck they tend to work very well and be fun to both play and manage. The story also has a great system for high end (over 5 dot) backgrounds, and balancing gadgets and equipment produced by supernaturally intelligent characters both with wider applications in other games in the system.
The general mood of the game is more in line with globe trotting adventures like Indiana Jones with a little of the Film Noir flavor, and some influence from period detect pieces and Victorian pulp high adventure. Probably not the most elequent description but it is what I took away from it.
For a White Wolf system the Trinity universe on a whole is a lot more hopeful and higher tone that their standard fare (even though they do occasionally touch on that especially in abberant).
I would recommend it to anyone interested in a new novel system for mostly human (but exceptional) characters. Anyone interested in the backstory on the Trinity Universe (which has Sci-Fi and Super Hero(more like Normal People with Super Powers as opposed to Super Hero but you get the idea) flavored settings). A slightly happier setting that follows the White Wolf 5 dot system. Or anyone who would likes any other white wolf systems (especially Exalted which I see as the Heir the the Trinity Universe mentality of game design). Or just anyone willing to take my word on it being a really cool product.
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