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This is a great example of setting implied through crunch. There is a lot of crunch here, to be sure, and not a lot of setting because, well, we're talking about the remnants of a destroyed planet. Solaris was a world where the Norse gods ruled; Ragnarok happened, most of the gods were destroyed along with the world itself. Now there are crumbling chunks of debris (some large enough to live on), a free-floating ocean, and a large complex of sewer pipes-turned-space station called the Pipedream.
What Broken offers here are 3.5/OGL rules for dealing with vacuum, lack of air, radiation, lack of gravity, cold, and other problems of space. There's information on the remaining gods and their clerics, how standard character classes are affected, new prestige classes, and new spells. Aside from mention of some places and some backstory, the gamemaster is left largely to sort the details out form himself. Create the chunk of planet the player characters live on. Create their motivations -- rebuild the planet (we're told it's possible, with great effort, but not how), escape to another world, flee the dimension.
If you're looking for a different type of campaign, give it a look. If you're looking for hard space rules for 3.5, give it a look. Focus on the writing, though; the only reason I didn't give this a 5 rating is the artwork, which is amateurish and not in sync with the rest of the product.
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