I scoured the horizons for some introductory pulp action, and found very little examples. My choices involved an investment of at least twice of this introductory Pack, without any adventure or supplemental material. What I bought is what I expected- a simple approach to the pulp genre. This pack gives the GM ("Ref") a great deal of information, so much that I couldn't use a 3-hole punch to organize the downloaded material! Character generation takes place on one page, with some additional material in the other articles. The game makes some campy references, like "Grey Matter" for Intelligence, in line with the pulp novels and feel.
Remember, most pulp heroes only stuck around for 2 or 3 adventures. Until recently, even Indiana Jones fit this bill. Knowing this, characters would only play in 2 or 3 games, not quite making a campaign of the experience. With mysticsm and mayhem in jungles or the sky, the supplemental bundles give me the right amount of added and genre-specific material and plot ideas I needed to make this happen. Therefore, I am very satisfied with the Pack, and recommend it as an introductory step into pulp. I would like to see other work done in this series, perhaps something with gadgetry. I am very satisfied with my purchase.