The Soloman Kane Savage worlds system is as good as all the other Savage world settings. The rules and die conventions are easy to understand.
Combat for novice characters can take a while to play out. Here is an example. Our last combat, This involved 3 players, the combat took two sessions totalling approx., 3.5 hours. Player 1 who was on a -2 for wounds from a previous combat, spent the entire 3.5 hours entangled in a tree, because he kept on getting poor dice rolls. Player 2 Was up against 2 zombies, which he had to fight on his own.
I am player 3 was up against two robed figures, during the start of the combat I got wounded giving me a -1 penalty, about 1.5 hours into the combat one of them conjures a snake. My character has a minor phobia of snakes giving me another -2 penalty making a total of -3. This also causes me to be Shaken, Due to -3 I keep failing to recover from the shaken state and due to poor die rolls from the GM it is.5 of hour before my character is bitten by the snake. I then have to make a vigour roll at -2 for the poison with -1 for being wounded, I fail and become incapacitated, I then have to make a 2nd vigour roll which if I fail I will die. I failed but the Gm is not playing the rules as they are written, so I spend the next 1.5 hours trying to recover from this snake bite finally lapsing into unconsiusness.
It also could do with more detail on Poisons and Diseases and there recovery.