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Whether or not you use the Mecha vs. Kaiju setting, the mechanics and suggestions for the use of both Mecha and Kaiju in True20 are pricelessly good, and the point system makes it deliciously easy for a GM to balance PCs as they gain levels, and balance opponents' Mecha and Kaiju against them. The Mecha system provides such a wealth of options, with valuable examples that drive a robust, open-ended design system, that I am extremely confident that there is enough Mecha material in here for me to run several interesting Mecha-based campaigns. Awesome for anyone who likes True20 or Mecha at all.
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