So, I am really getting into the Pulp Genre with TripleAce Games Daring Tales of Adventure (DToA) when I noticed this item was written by the same author of that series of adventures.
First - This is not required to Run DToA, DToA has its own set of rules that were taken from this supplement directly.
Second - This is a Toolkit, which means its a lot of optional things that you can choose to include or ignore.
What I loved about this book were the Sections on Archetypes and Monsters. These two sections make it so much easier to plop villians, npcs, and foes right into any pulpy game you want.
My only nit (and its a small one), was the trap table was not on the same page describing traps. Other than that, if you are using Savage Worlds as your game mechanics, and you want to do pulp, you cannot go wrong with this Toolkit.