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BURN 2d6 Core Rules
Editeur: Saltheart RPG
par Maximiliano T. [Acheteur vérifié]
Date Ajoutée: 07/11/2023 21:18:20

Backed it! Loved it! It's simple, but it has everything you need for a complete RPG experience. And has many settings! And one map for each setting! And individual character sheet design per setting! And character examples and adventure seeds!



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BURN 2d6 Core Rules
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Shadow World: Six Rolemaster Heroes
Editeur: Iron Crown Enterprises
par Maximiliano T. [Acheteur vérifié]
Date Ajoutée: 01/04/2018 08:21:48

This includes adventure hooks! I have seen the pictures of the party in the other books (Eidolon, Emer III) and this text adds a lot of depth to the characters. Not only their origin but how they got together and where they are headed. I could easily use part of these characters to help my players choose a background story. The section on the adventures they had is a mini campaign with "canon" status, written by the official Shadow World author. This is perfect when combined with the campaign in Emer III. The flavor texts give a good impression on possible scenarios. I found the description of the character abilities a bit redundant, but it might be that they are one page after the other, and also I already know what abilities each race has. They underlying reason that got them together seems a little weak / unepic, but for a free text that tries to explain it all in one paragraph, it ain't that bad at all.



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Shadow World: Six Rolemaster Heroes
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Shadow World: Emer III
Editeur: Iron Crown Enterprises
par Maximiliano T. [Acheteur vérifié]
Date Ajoutée: 10/26/2014 09:18:23

Just as the Xa-Ar book, this new wave of Shadow World products is filled with new stories, new artifacts and regions to explore. Not only that, but the south east of Emer has been described only lightly in all books so far, so it is great to finally know that is going on there! The book includes the lifestyle of many cultures, their interaction with a rich environment and lots of game mechanics to handle rainforest hazards. It also completes a lot of the story about some organizations that were previously mentioned. Many of the plot hooks in this book should very well be considered for any campaign you are currently running in Shadow World.



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Shadow World: Emer III
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The Loremaster Legacy
Editeur: Terry K. Amthor
par Maximiliano T. [Acheteur vérifié]
Date Ajoutée: 10/26/2014 09:13:59

This is the beginning of a story that gives a great understanding of how things work in Shadow World. The history, politics and societies that are just list of events in a GM book come to life and make a lot of sense. It's a must read for those who have run or are planning on running adventures in this complex place. It could lead to some spoilers eventually for players, so check with your GM first. As a literary work, it is solid, although there are many moments when it seems the author suddenly takes control of a character and gives a personal opinion or shares a thought that seems out of place for the scene.



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The Loremaster Legacy
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Shadow World Player Guide - The World
Editeur: Iron Crown Enterprises
par Maximiliano T. [Acheteur vérifié]
Date Ajoutée: 10/26/2014 09:08:38

A glimpse at all the things that make Shadow World a unique place where to play your adventures. With no spoilers that give away the GM-only secrets, just clear explanations of the most important races, the key places to visit and a general overview of how things work in Kulthea. It also has visual aids for the colors of magic, a great table comparing the races, beautiful maps and images of some important places. The only game mechanic included are suggestions for using Rolemaster lore skills in Shadow World. That is maybe more a tool for the GM than the players, but it has its value as well.



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Shadow World Player Guide - The World
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Shadow World: The Land of Xa-ar
Editeur: Iron Crown Enterprises
par Maximiliano T. [Acheteur vérifié]
Date Ajoutée: 10/26/2014 09:02:47

This book adds in-depth history of a region that was never before explained at all. So it is a great addition to any Shadow World collection. The story, the legends, the artifacts and the life of two great human and elven kingdoms are detailed. For treasure hungry adventurers there are also many tombs of their greatest kings, with all the traps and loot you might expect. And apart from all the useful information, you also get a great campaign to play. We run a 60 session campaign with this book, and that only got us through half of the places described. The maps are clear, and there are some images of places and people that also help in understanding this region.



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Shadow World: The Land of Xa-ar
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