Quite the opposite of its oxymoron name, Healing Fireball produces products that make a game cohesive. One of their better products, Combat Cards Poisons, is a strong example of the usefulness often found in their PDFs.
Poisons, just as diseases, seem to be a last minute detail to most RPGs. It is usually in the back of the book and rarely ever do the rules take up more than a paragraph or too. A conglomerate of poisons follow the rules with none given any more flavor than the next. So lost in the books are the poison rules most DMs usually stick to the same 3 or 4 poisons in order to not have to dig and find the passage of the various poisons.
The short 15-page Combat Cards: Poison contains a set of cards that contain the stats and rules for various poisons. There are cards for 28 poisons and 4 cards for blank poisons. The technique is quite simple and shows that you do not have to recreate the wheel to put out a solid product. My only complaint is that I wish that they still do not solve the description problems that plague poisons. I wish the writers would have taken some risks and added a bunch more poisons or added short descriptions for the ones listed. Still Combat Cards: Poison is a good resource to have at the gaming table.
For the Player
My first thought when I read these cards is that I can not wait to play the assassin that I have in my head. The blank cards will be quite useful for making up my own poisons and the other cards will be my little bag of joy to be unleashed on my opponents.
For the dungeon Master
Did I mention that assassin .
The Iron Word
Combat Cards: Poisons does not aim to reinvent the wheel or add depth to the poison rules. It is a helpful product to insure that poison details are at your finger tips.