This one page-ish adventure is really cuts to the meat of Old School RPG. While it is a module for novice adventurers, it is clearly not an introductory module that holds the game master's hand. That's a Good Thing. This little dungeon can be inserted into almost any other place you need a side quest. And the price? You can't bet it.
Dan Proctor is known for his rulebooks, but he's got module designer chops to boot.
The Tomb of Sigyfel is a well written, clear little module that does what it sets out to do: Serve as a short introductory adventure. The overall quality is good with no errors or conflicting information. The map is well drawn and lends itself to use anytime a quick side trip might be needed. Although designed for Labyrinth Lord, I will be using it for AD&D 1e with no problems.
This was a well written introductory adventure for Labyrinth Lords. It played well and was enjoyable. Though short it is a decently designed dungeon. Any group that explores it should have a good time doing so.