Originally posted at: http://diehardgamefan.com/2011/12/05/tabletop-review-castles-crusades-dwarven-glory/
The Second Dwarven Glory Adventure is “Wyrm Well” and instead of investigating a bath house, you are investigating a Dwarven dungeon. The adventure is supposedly designed for three to five Level 2 characters, but considering the amount of combat in this adventure and the fact some of the monsters include a Ghost Naga and an 8 HD Wyrm, that’s pretty optimistic of the design team. In the adventure’s defense, the thing IS littered with healing potions, but to me that only makes it worse as some adventuring teams might not find them, either because they are killed before hand or they didn’t search hard enough. The adventure also contains a lot of magic items and the final battle has your players getting hit with a double bless spell (which it is implied that they stack, but that doesn’t seem right to me) so players will be helped, but because of all the items put in to help low level characters survive this, “Wyrm Well” feels more like a Monty Haul adventure than anything else. In this short little dungeon crawl, you’ll find over six magic weapons, several pieces of armour, some scrolls and the aforementioned collection of healing spells. I’d have preferred to see the character levels a little higher and a lot less magic items, but that’s just me. Aside from the plethora of items, the adventure is your standard dungeon crawl and it offers a nice amount of challenge for players.