A modern thinking game that every serious role player should own a copy of; there is simply nothing to dislike in this game.
I'm not a keen fan of any DnD rule set these days but I have fond memories of growing up playing games using those classic classes and powers associated with that rule set.
This game brings all of those iconic classes with it but wraps them up in a great narrative game.
Experienced role players may need to "unlearn" a thing or two, and GMs need to come at this with a different mindset but once your group get it....boy is it good.
As a GM, I've never had so much fun with so little prep!
I hope lots of people buy this product so that the writers will produce more for it - we'll done to everyone involved in Dungeon World
|