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I've had this PDF on my hard drive for some time and have just never gotten around to taking a look at it. The PDF is original digital, so it's a perfect copy. Unfortunately there are no bookmarks and it is locked so that you cannot add any. Otherwise, it's flawless.
The system is very simple and to the point. It does not get bothered about the fine specifics of combat; just covers what you need to know and moves on. The magic system is similarly simple.
It seems to approach witchcraft from a viewpoint closer to reality (than Awakening), in that the mages are just people and not children of gods or the like. They are just gifted with the ability to shape aspects of reality. The dangerous nature of the magic is also an improvement over Awakening.
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Very nice.
Pros: it's a digital copy so there are none of the standard issues you usually get with a scanned copy. The bookmarks are pretty good. The story is interesting, the powers are fairly straight forward but with a great deal of grey area for players who want more fine control over what their characters can do. It runs off of the nWoD system so it is streamlined and relatively easy to pick up.
Cons: as with all WW books, the organization leaves something to be desired. Some of the artwork is no good. Otherwise, it's solid.
For those who loved the old Mage game... this is not the old Mage game. This is a new game. While there are a lot of similarities between this one and the old one, don't be confused in thinking that this is just a new version. It isn't. It's something new and, in my opinion, better than the old.
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Beautiful, per the normal White Wolf approach to book making. The PDF is original digital format so it is a perfect, searchable copy. There are sufficient bookmarks to navigate so the book is fully functional.
White Wolf makes beautiful books. This one, like the other core books (Requiem, Changeling, etc) all work off of the (new) World of Darkness book. It is a good system but there are many who think it is too simplified. I, for one, think it is the best version of the WW dice pool system anyone could have come up with. It's slick and fast.
The setting is much different than the Werewolf you remember. Like Requiem is for Vampire, this book is a new game for Werewolf. It is not an expansion or a new edition, it is a new game with familiar themes.
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The Good: this is an original digital copy so it is perfectly clean and searchable. It is one of the few PDF books that is not locked, so you can add your own bookmarks if you like. So as far as Drivethrus responsibility... it is perfect.
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The Bad: this book is junk. The information in it is redundant - covered in the 2nd ed core book. The book is filled with setting "flare" which amounts to random ramblings about tedious aspects of the universe. It is not useless, but if you have the time to read this book... just re-read the core book and you'll be better off.
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Don't purchase this book unless you are just a Fading Suns collector. In which case, I think there is a nice bundle that Drivethru offers which has this one and several of the other players suppliments.
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Good PDF, everything works just fine.
This is a really nice setting reference. It gives a ton of locations and personalities which are fantastic for running a game. I don't use the Dogtown mechanics because it SUUUUCKS but the setting is well thought out and presented in a fun format.
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Not the worst scan I've ever seen. It is text searchable and the text is clear enough to read without giving you a headache. A lot of the pages are scewed, I'm going to try to get Acrobat to straighten some of it out when I get on my home computer.
WW dice pool system is the ultimate for a game like this. No, it is not balanced. WW dice pool system never really touted that it was a balanced system. It is one of the charming differences between it and the d20 madness that gobbled up all creativity for the first couple of years after its arrival. There are no classes, there are no levels, there is nothing telling you what kind of character you can and cannot create.
The Aberrant setting is rich, as are most WW settings. There is a lot of background story but it is also presented in the "but no one knows for sure" approach.
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This is not the sequel to Masquerade so stop right where you are!
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There are lots of things about this setting and system that are like the Masquerade. This is NOT, however, the new "edition". This is an entirely seperate game.
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That said, this is a terrific game. It is a "toolbox" game, meaning it presents all of the pieces you need without telling you how you should put it together.
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Cons:_br_
For the love of GOD WW!!! Would you PLEASE let someone review the organization of the book before you print it?!?!?! PLEASE! For all of the work these guys do to make a wonderful product they rank dead last in the trait of organization.
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I purchased the PDF so that I could actually find something when I'm looking for it. I'm glad that I purchased the hard copy as I like having my books. But, honestly, I will never purchase another White Wolf book in hard copy. There is just no point. The organization is so bad, the index is not existant, that it doesn't really even serve a purpose.
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Awesome setting!
Craptacular mechanics!
I use this basic setting outline to run a game in another system. The tone and theme of the setting is very cool and harsh. It is a great motivator for a rough game.
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Publisher Reply: |
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Thank you for your comments.
The rules or perhaps how they are explained are not to everyones taste (too complicated, too involved, not explained clearly enough) so you would no doubt prefer Dog Town: Stripped - a much simpler and streamlined character generation and rule set for the setting available as a free download from the Cold Blooded Games website. |
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Good information on various creatures. These creatures are specific to the mystic nature of Rokugan.
The organization is simple, the art work is ok, character description is relatively thorough. Pick this book up if you want to add a little flare to your game.
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Well organized and to the point. Each new idea has one or two examples to help illustrate the rules. The system has a little bit of clutter but it all makes sense once you get the basics down. This is FANTASTIC if you have a setting in mind but don't like the current systems that support it.
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What a fantastic setting! There is so much going on in this "world" that you could really take the game in any direction and have TONS of story lines to play with.
The system is fairly flexible which will be enjoyed by more advanced players but may be a little frustrating at first for the novice players.
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