This set is even better than the splendid first issue of e-Adventure Tiles weekly. While working fine as completely viable on-off encounter areas for your next adventure, the full potential of these three locations lies in the compatibility with other sets.
The "council of five" ghoul cave connects with both Ghoul Burrow and Crumbling Caves, but also with any cave tile set that includes large cave halls with 3'' cave elements. The generic layout can be varied almost infinitely, dropping one to three of the tiles or using duplicates of the ones you like best.
The shop building tiles are fully interchangeable with the alchemist's shop from the first issue of "Weekly", giving you countless possibilities (okay, not countless... but for an average settlement layout, a dozen or so distinctly different shops are all that you need).
The multi-level temple is a fixed build, but as most SKG wilderness sets share identical borders, it can be dropped into almost every surroundings. Plus it offers a tactically challenging encounter with its various levels, stairs, and the pit/well that connects this location to a dark, unexplored dungeon (if you want - if you don't own any dungeon sets yet, you might as well decide to have it just end in a 2x2 quare room at the bottom), basically providing you with a new wilderness dungeon entrance.
There's no viable excuse why you should miss this set. Get it quickly, and get Weekly No.1 as well for maximum Adventure Town or Ptolus shop-building-madness!
[b]Liked:[/b] Excellent artwork, as always, great compatibility. I especially liked the way you can use individual tiles of the shops and the ghoul cave with other recent and older sets. Countless configurations are possible
[b]Disliked:[/b] Nothing. I have to wait until next week for the next issue, that's the only thing that bothers me.
[b]Satisfied:[/b] Absolutely! Full marks!