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This is a booklet with some positive and some negative elements.
On the positive side: The campaign system takes into account many of the issues that would really face units in a large and intense combat operation. Second, the background and general geographic descriptions are fairly useful and can easily be adapted to any set of SciFi tactical rules. Third, I like the idea of a campaign setting. Unlike single scenarios (even if they are linked), a campaign forces the players to consider how they are going to use their assets. Players can't just blitz accross the battlefield without considering the long-term results of any particular action. This is a big plus, since it requires a level of operational thought not usually found in this type of game.
On the negative side: First, Maps. Except for the overall situation map, the scenarios needed illustration. It is not enough to describe the battlefield, unless the author is willing to do so in great detail. Second, TO&Es. For such a sophisticated campaign, information about the composition of most OPFOR (to The Regiment) is scant. Indeed, even the Regiment TO&Es are somewhat lacking in detail. Finally, the descriptions of equipment are also paltry. I realize that this was done to allow a generic feel so that players could use whatever they have, but at least general guidelines would be helpful. Other than the Regiment's vehicles, we aren't given any details of OPFOR equipment: does the other side have equal equipment? Old Kit? Wheeled, tracked, or GEV vehicles?.
Taking everything into consideration, I would say that this is definately a product for serious gamers who have a clear idea of what kind of units they will field and how these will be used. It is definately not for "cherries."
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There's a saying: "You get what you pay for." that definately applies here. This pack contains four views of a single soldier in action and (mostly) in-action positions. It can be useful for some types of RPGs and if used as clip-art (I have no clue what the copyright situation is, however).
That said, however, I was disappointed in the general lack of combat poses with standard weaponry.
On the good side, this is a cheap way to build a two-dimensional paper army.
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This is a superior map set for RPGs and miniature games in almost any scale. Although the tiles are supposed to lay out in a specific order, I have found that the maps are really geomorphic and can thus be laid out in almost any fashion.
I have been using the maps for skirmish wargaming in 20MM (1/72 scale), with only minor adjustments.
I have actually bought all the map packs and am heartily satisfied!
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I came to T2K relatively late in the game's history and have been playing catch up ever since. This book is a very useful component in any campaign, even if it is a bit long in the tooth.
Weapons are listed in alphabetical order by category and all T2K stats are included.
Well worth the investment!
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Excellenet, if somewhat limited ultramodern skirmish game. The limitations come from the included army lists (only US and UK special forces) and the locality -- despite a short mention of North Korea, the game is limited to the Persian Gulf Wars of 1991 and 2003.
On the positive side are the intuitive game system, the ease with which the rules can be converted to solitaire play and the adaptability of the game to RPG like campaigns.
Overall the positives far outweigh the negatives.
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Liked: Price; multiple poses of same basic character; camoflage and weapons useful in near future or sci fi settings.
Disliked: Only four poses, with no kneeeling or prone positions and no alternate weapons; shows only front of figure , not back; prints are too large for most boards or maps and require multiple printings to obtain enough characters for larger games.
On balance the positives outweigh the negatives, but I would have liked alot more.
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This is a not to bad RPG that can also be used for miniature battles. The language is a bit overwrought, but the rules are fairly intuitive and easy to pick up. I don't do much RPG playing, but have found some very useful ideas for miniature battles in the modern and near future eras.
I would really like to see some kind of Army Lists and perhaps other supplements for this rules set.
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Without a doubt, this was the most unfortunate purchase I've evr made (to date). The plot line is reed thin and would insult a six year old's intelligence (ask my children!), the characters are right out of some smarmy c-level (or worse) wnnabe James Bond flick, and the setting bears no relationship to reality.
The only good thing about this game is the price, though it troubles me that I used paper and toner for the loser.
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Quite possibly the best item I have purchased through RPGNow, the subscription provides considerable real world information AND OCL rules for a range of military equipment that can be used in most role playing situations. To be sure, this is a work in progress. However, once completed the database will include everything from uniforms to aircraft carriers -- and literally everything in between!
If you play military RPGs or ar just interested in military history -- YOU MUST SUBSCRIBE!
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This is pretty much a repetition of my review of the guide to TW2K v.2, so I'll summarize: if you are interested in near future gaming -- either as an RPG or as a miniatures game, THIS BOOK IS A MUST PURCHASE.
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This is a broad overview of the materials available for the Twilight 2000 RPG and a guide to the game's background as well. It should be a standard piece of literature for anyone interested in TW2K or for any near future RPG/wargaming.
My only complaint is that there are actually two guides -- one for TW2K version 1 and another (this one) for TW2K version 2. It probably would have been better to integrate both into one master document, since not all the books from v.1 were reformatted for v.2.
Nonetheless, I find myself referring to this guide constatntly and am using not only it to build my TW2K collection but as a guide to near future gaming in general.
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I found this to be a bit of a disappointment, since it was an unillustrated summary of modern weapons. Still, it is useful for some RPGs
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This is an action/adventure RPG with a twist. Instead of gunplay, combat, and mayhem, the scenarios place players in the role of a rescue team trying to extricate trapped civilians from natural disasters. fully compatible with the d20 system, the pack also gives brief information on a number of rescue units in North America. Overall, this is a good diversion from run of the mill RPGs. Highly recommended.
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Frankly, I "purchased" this item initially becaus it was free -- at that price how can you go wrong? I soon realized that this would be very useful to me as a miniatures gamer, even though I don't game in 15MM.
This is meant to be a sampler and contains a building -- typical for Normandy, France, in 1944, in both good condition and destroyed. Since you download the document you can resize the pages for virtually any scale, cut, paste (onto cardboard or -- in my case --plasticard) and viola, instant terrain.
A really goo d product.
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If you are interested in modern or near future RPGs and need weapons, this is the book for you. Detailing a half dozen near future small arms, the book gives full stats for d20 and other ogl systems.
Indeed, even if -- like me -- you don't play RPGs, this book is still for you if you play ultra-modern, near future, or sci fi miniatures games. The weapons stats are easily adaptable for such games as Stargrunt or Hammer's Slammers.
Overall, this is one of my best purchases ever.
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