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Positives:
1. Clever integration of step-die mechanics a la Earthdawn and aspect mechanics a la FATE/Spirit of the Century.
2. Mentor-based chargen replicates medieval cultural beliefs about education (i.e., superiority of ancients, learning by example). Also immediately generates 3 NPCs for plot hooks, character connections, etc.
3. Use of same conflict rules for combat, parley, chase, and subterfuge appreciated--but equally welcome are venue-specific guidelines for how conflicts play out differently in each of those four areas.
4. Excellent appendices providing sample stats for mentors and animals.
Negatives
1. Sample adventure feels too bare-bones. More guidance would have been welcome.
Overall Assessment
A wonderful game. Author says he plans on adapting it to other historical periods. I eagerly await the news that he has done so. :)
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