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Death Frost Doom
 
$7.50
Average Rating:4.3 / 5
Ratings Reviews Total
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4 1
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Death Frost Doom
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Death Frost Doom
Publisher: Lamentations of the Flame Princess
by Sean C. [Verified Purchaser]
Date Added: 09/26/2014 13:21:48
The module "Death Frost Doom" should be exalted for its ability to conform to a number of different rule-sets. It's true that there's limited combat and the majority of the adventure is creating a setting, but that doesn't make it bad. I don't think that I would use this module in order to create a haunted setting that the characters would then have to trudge through for weeks on end, but rather a little one-shot. I used D&D 5th Edition to run this module with some players who haven't played the new rule-set. They grasped the concepts of the skills because DFD likes to set things up to be found and I ended up creating lore for people who just wanted to know more about certain set pieces more than the ones with detailed explanations.

As for changes to the module that I made: I ended up throwing in a small zombie horde (because who doesn't like those generic fights right?) to get the characters more experienced in the combat system of the new rule-set, but if you're playing with players who are familiar with the rule-set you're playing, I don't find any reason to change this module.

I couldn't finish this review without giving large amounts of props to the writer of Death Frost Doom. James Edward Raggi IV did an excellent job of making a module that gives the GM tools. He writes in these minute details for a good GM to use to his advantage, but even somebody inexperienced is provided with enough to understand what is meant by everything in the module. The way Raggi wrote DFD is almost like a conversation that he's having with the GM. He answers questions the second that they come up, he prefaces everything by giving you a viewpoint to better focus your proverbial GM lens, he even digs little holes for you to fill in with your own flare. This is truly a module that is meant for collaboration between Raggi and the GM rather than something that Gygax would write (not that there's anything wrong with box text and rigid settings. I grew up on that).

tl;dr-
This is a malleable module that works with a variety of different rule-sets. There won't be many changes that you'll feel are necessary unless they're specific to a campaign you're already running. The writing is respectful to the GM and provides them with more set pieces and descriptions than will ever come up in one session.

p.s. There's a small formatting issue when printing directly. The margins are like 2 inches so it makes for a LOT of pages when there isn't actually that much in the module. This ended up being around 30 pages printed. It provided one session's worth of material. My Gygax module in the same binder is 12 pages and provides about four sessions worth of material. It's a small issue that's hard to fix, but I recommend copying what you will use from the pdf into a notebook so that you don't kill too many trees or whatever.

p.p.s. I FORGOT TO MENTION THE WONDERFUL DUNGEON MAP. Okay now I'm done. Enjoy the module.

Rating:
[4 of 5 Stars!]
Death Frost Doom
Publisher: Lamentations of the Flame Princess
by Robert A. [Verified Purchaser]
Date Added: 09/23/2010 00:16:43
Creepy. And awesome. This product is very "rules-light" and very "flavor-heavy" so it can really be used for almost any version of D&D (or any other fantasy rpg) that you prefer for your game. Great story (very Lovecraftian in its horror)!

Rating:
[5 of 5 Stars!]
Death Frost Doom
Publisher: Lamentations of the Flame Princess
by Kelly O. [Verified Purchaser]
Date Added: 05/23/2010 08:46:09
5 PCs, all 3rd level started the night. 1 made it home. All had a great time though.

This is a creepy, atmospheric site adventure. Officially written for 1e D&D, it easily converts to any system due to being mostly descriptions and events, rather than stat blocks. I ran it in Pathfinder and did most of the conversions on the fly.

It is combat light...as long as the players don't go poking around. If they go in determined to do what they came to do and make it out at no cost, they probably will. It is the curious, the stupid, and the morally inflexible who will not make it out alive.

Every trap has a logic behind it. Every encounter can be avoided. And most of my players, who do NOT take PC death well, all contacted me today to tell me how it was one of the best session of any campaign, any DM, they had ever had. The atmosphere of the first 3/4 of the adventure is just perfect. The players were getting up and pacing the room because they were to tense. They trusted NOTHING and kept waiting for the crud to hit the fan.

Certainly one of the best modules I've ran.

Rating:
[5 of 5 Stars!]
Death Frost Doom
Publisher: Lamentations of the Flame Princess
by Megan R. [Featured Reviewer]
Date Added: 04/14/2010 12:57:21
The core concept of this adventure is the classic discovery of a seat of ancient evil - one that is not too ancient to protest at being disturbed, of course. A tough adventure that can work for low level parties (up to 6th-level is suggested, although it may still be challenging for slightly higher levels), playtesters survived in the main by running away and at least in one case by cutting a deal they will probably live to regret!

To locate this adventure, all you need is a mountain that nobody dares to climb. If running as a stand-alone game, you can either read out the legend or have the characters discover it in nearby settlements to start them off, or it can be placed in a suitable area of an existing campaign world. It's also suitable if you need the characters to quest for an item... they'll get a bit of a surprise when they go to pick it up!

The adventure proper opens with a chance at a bit of role-playing and interaction, with a daft old coot who lives half-way up the mountain and has some passably useful information if the characters have the patience and tolerance to listen. Further up comes the adventure site itself, and from there on, it is classic dungeon crawl time. Plenty to trap the unwary or unlucky, some loot to gather and more undead than you can shake a stick at! All excellent poke around at your peril stuff.

As a bonus, there's a brief stand-alone adventure, The Tower, at the end. Who could resist a treasure map and a gold key engraved with a heart? If you go there, you probably will wish you had resisted, after all.

Classic 'old school' adventuring, well-presented and atmospheric, and with a coherent underlying rationale: everything is there for a purpose.

Rating:
[5 of 5 Stars!]
Death Frost Doom
Publisher: Lamentations of the Flame Princess
by Colin C. [Verified Purchaser]
Date Added: 12/09/2009 09:03:54
Oldskool horror, feels like an Evil Dead Dungeon Crawl. For 5 gp you're totally getting your monies worth!

I wish the rating meter went up to AWESOME!

Rating:
[5 of 5 Stars!]
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