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Houses of Hermes
Houses of Hermes
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Beasts & Barbarians Golden Edition
Publisher: GRAmel
by collin s. [Verified Purchaser]
Date Added: 12/17/2013 16:46:18
I have yet to play B&B but I've used the adventure generator it contains twice to generate successful adventures, one for a Barbarians of Lemuria session and the other for a Mutant Future one. A lot of cool concepts are contained in B&B that can be used with other Sword and Sorcery games as well as other SW settings. That being said, even though I have yet to play it on it's own it looks really good as a SW campaign setting. Recommended.

Rating:
[5 of 5 Stars!]
Beasts & Barbarians Golden Edition
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Damned Are The Living
Publisher: Friz Games
by collin s. [Verified Purchaser]
Date Added: 09/19/2013 15:53:20
I have a confession to make. I've only just glanced at the rules and I have yet to run or play this game. Why waste your time with a review? Because from what I have seen this is a complete rule set that appears to be very playable with some nifty ideas. I also dig the quotes from a lot of horror / zombie apocalypse authors in the side bars to add flavor to the setting and spur ideas for the GM. For the high price of a dollar this game is absolutely worth it. Once I play the game I will go ahead and review it in depth, but pick it up while you can for a buck, you won't regret it (unless you don't have an extra buck).

Rating:
[5 of 5 Stars!]
Damned Are The Living
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Blood & Honor
Publisher: John Wick Presents
by collin s. [Verified Purchaser]
Date Added: 11/21/2012 12:13:24
I had about 60 bucks burning a hole in my pocket in the form of some birthday money, so I decided to pick up some PDF's here on RPGNOW. Blood & Honor looked interesting, and for the small price I added it just to round out my purchases. I bought a few RPG's on the top 100 list, but so far the one that I'm digging the most is Blood & Honor.

Now I haven't had a chance to play it yet, but just skimming the rules there are a lot of great ideas here. I haven't ever played a game system before that uses aspect invocation and letting the players describe outcomes, and to be honest being an old school gamer I'm not sure how that will play out with the people I game with. Regardless this game has lots of great ideas that will get you thinking a little differently about RPG's if you are a more D&D OSR type of player. I have a feeling that if my gaming group could get past it's hang ups this game could be a blast.

I dig the concepts that you are both part of a clan and a member of the samurai, and the honor of both you must uphold, and the quirks of being a member of each can put players in situations that they have to work through which they normally would easily avoided in other game systems. I also like the season rules, where there are periods between game sessions where you draw income and improve your clans holdings. Pretty neat.

At 188 pages I'm just hitting a few of the highlights. I'm sure there is a lot more to add to a review but here is my take from one or two partial skim throughs. The PDF was laid out in a single column, easy to read manner. There are color illustrations drawn from Japanese art as well as splashes of water color that give the game a good Samurai / old Japan feel.

Recommended.

Rating:
[5 of 5 Stars!]
Blood & Honor
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Barbarians of Lemuria (Legendary Edition)
Publisher: Beyond Belief Games
by collin s. [Verified Purchaser]
Date Added: 11/23/2011 21:37:04
I'd say that Barbarians of Lemuria is a great PDF value for $7.50. If you want a rules light game that works well for Swords and Sorcery this is it. There is a free version out there, but a few things are missing and hey, for under $10 I'll support the author of the game through a purchase.

The PDF layout and style is a solid 3 stars, it is very...indie. But it does the job. As far as they system goes, as a rules light system it would appear to work very well, though to be honest I haven't gotten a campaign going yet. I can easily see expanding this system out to cover more genres, like Barbarians of the Aftermath does very well. If you look on the Lords of Lemuria site there are a lot of simple but interesting suggestions by other players and GM's on how to tweak or add to the rules which are well worth a look though. I can see myself running several Barbarians of Lemuria campaigns in the future and tweaking the rules a bit here and there each time to expand out the game a little bit more. Other reviewers have already gone into how the BoL works in depth so I'll just hit the highlights.

* No skill list, you have careers instead (kind of like Warhammer but much simpler). Skills that would go along with a career are assumed to be had.

* Innovative four tiered magic system that with a little creativity would be very interesting and enjoyable for players.

* Combat is quick and abstract, no real need for figures or maps but you can use them obviously if you wish.

* Generally skill test are 2D6 + attribute + skill (sometimes) - difficulty trying to beat a 9. 12 and 2 are special.

* There is a simple boon/flaw system, hero points are used, and though level-less there are rules for character advancement.

* Armor is an after thought, no rules of magical weapons per se, but there are semi-fleshed out rules for making special items through alchemy. My take is that too much majic might skew probability curve a bit much if too many pluses are thrown into the mix.

All-in-all I really like the system. Some old school players, especially consummate D&D fans might find the BoL rules system a little too light. Also high fantasy folks might not like the fact that wizards in Lemuria are very powerful but spell use is less common. A wizard might throw just a few spells per game session. Also magic items aren't laying around everywhere. Advancement is through stats, not items so much, but GM's can teak to suit.

I'd like to jump on the Lemurian band wagon and give it a five. I give the rules light system a five. But after getting the PDF and hard bound copies of Barbarians of the Aftermath and Barbarians of Lemuria on the same week, comparing the too is like night and day. Barbarians of Lemuria's manuscript could use some layout enhancement.

So I'll initially give BoL four stars. the game system is innovative, looks to be very fun to play, will move fast with rules generally staying out of the way, and BoL has most if not all of the rules you need to run a Conan-ish swords and sorcery game. I give the BoL system a 4.5 or a 5.

So my combined score would be four stars.

But...since I'm a rookie and this is one of my first reviews I'm going to mark it as five. I don't want to diss any Barbarians out there...and for $7.50, or the price of a taco bell run, it is five stars for the value.

Rating:
[5 of 5 Stars!]
Barbarians of Lemuria (Legendary Edition)
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Barbarians of the Aftermath
Publisher: Jabberwocky Media
by collin s. [Verified Purchaser]
Date Added: 11/23/2011 20:53:11
I recently bought Barbarians of Lemuria and I quickly followed that purchase with Barbarians of the Aftermath. I like the BoL system and saw that it being to drive many non Sword and Sorcery game sessions. Barbarians of the Aftermath proves this by providing a big bunch of rule options that you can use for numerous sci-fi settings using the base Barbarians of Lemuria setting, including something Gama World/Mutant Futures-ish, zombie apocalypses, were wolf/vampire type games, and more. Included is even a sort of choose or roll your own apocalypse, to give you a base skeleton on coming up with your own apocalyptic setting. A lot of ideas can be gleaned from BotA that could be used with other role playing systems as well.

The PDF that I bought from RPG Now was very colorful and well laid out. At 175+ pages of rule options I'd say it is well worth the now $10 purchase.

I ended up getting the hard cover version as well. I would rate that a four, as the price point is a little steep, but it still is a good value.

Rating:
[5 of 5 Stars!]
Barbarians of the Aftermath
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