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Exalted 3rd Edition
Publisher: Onyx Path Publishing
by Customer Name Withheld [Verified Purchaser]
Date Added: 06/16/2018 10:45:40

A dead game. Or rather, an insulting monument to one that they rolled out to profit off of those of us who remember it. This isn't me bagging on the edition. Some things they improved, others they messed up. Hard. (ahemCRAFTahem) This is me bagging on how this game is basically done and dead until they can scrape together the talent to Kickstart a 4th edition. Not that anyone would back it after this debacle. Yeah, they've been trickling out a more robust beastiary (that should have been included to begin with and probably got cut due to page count restrictions), and we'll probably eventually even see the 2 or 3 other books that got written along with the core years back. Eventually. The work's already done, why not profit from it? But make no mistake, the Exalted line is not a going concern for Onyx Path, just a cash cow. Accordingly, I will be boycotting their other products until they get their act together on this one. Which is to say, indefinitely. It's not like roleplaying hasn't moved on while they were sitting around, taking too long to do the same old thing.



Rating:
[3 of 5 Stars!]
Exalted 3rd Edition
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Arthur Lives! Narrator's Guide
Publisher: Vigilance Press
by Jason W. [Verified Purchaser]
Date Added: 07/11/2015 05:41:22

Hi! I couldn't edit my previous review, so I'll put my actual feedback here. Awesome setting! Two complaints, though. One, I was really hoping that it would be easier to convert and drop into a game system that wasn't quite so much of a drag. The way the D20 system of leveling-up is used as a way for your characters to gradually remember themselves is probably the biggest obstacle in that regard. Two, the provided roster of Arthurian personages to be reincarnated is pitifully inadequate for a labor of love put out there by a Camelot buff, so prepare yourself for supplementary reading. I'm currently a player in a D&D 5e game, and I'm looking to GM a game with a more new-school, narrative approach as a pressure release for some of my frustration with the system, so I probably won't want to play this as a True20 game anytime soon. The setting is compelling enough that I keep finding myself thinking about it, though, so who knows?



Rating:
[4 of 5 Stars!]
Arthur Lives! Narrator's Guide
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Cavaliers of Mars Quickstart
Publisher: Onyx Path Publishing
by Jason W. [Verified Purchaser]
Date Added: 07/10/2015 16:52:24

Almost playable. Tried Googling the Wushu system to fill in a couple of rules gaps, to no avail. I think I've deduced correctly from the example that, in a conflict, opponents throw details at one another one or two at a time (although, why would anyone just do one?), finally rolling at the end of a round where one of them hits their cap.(?) The section on ganging up in a conflict doesn't provide an example. But if I understand correctly, multiple PCs ganging up on a single opponent don't get an increased dice cap. So the only advantage of a second PC joining a first who was fighting a "boss" in a conflict with a cap of 5 would be, they get to force a roll every 2 rounds of combat versus the villain, who takes 3 rounds to accumulate his cap of 5, and so will always make rolls below his cap. Right? Maybe not, since my understanding comes from trying to extrapolate things from the examples that the preceding rules didn't make clear enough. The adventure seems like it would work, no problems there. My only other complaint is that the characters are pretty blah. They each have 2-3 hooks that let them do useful, if not interesting, things during the 3-act adventure. There's an assassin with knives, poison, and a grappling hook, an ex-soldier with thieving and entertaining skills, a guy who can ride anything, never gets lost, and is a miserable excuse for a human being, a mildly telekinetic fortune teller, and an escaped slave that can fix anything and heal anybody. Sadly, their most interesting thing about them as RPG characters stems from the narrative freedom bequeathed them by the system, not their personal powers, or skills, or full-fledged, three-dimensional realization. The system looks intriguing, can't wait for it to be done. But I really can't see my players getting jazzed about the setting using these guys for pre-gens.



Rating:
[2 of 5 Stars!]
Cavaliers of Mars Quickstart
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