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The Grinding Gear
 
$6.00
Average Rating:4.3 / 5
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The Grinding Gear
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The Grinding Gear
Publisher: Lamentations of the Flame Princess
by Troy V. [Verified Purchaser]
Date Added: 08/29/2015 07:47:32
In the typical LotFP fashion, the "winning" scenario is damn near impossible, the adventure contains numerous devices which screw player characters royally, and is grimdark to a fault, replacing wit and imagination with tragedy and cruel jokes. Your characters might as well just stay in the tavern, tea house, inn, or drug den. Better yet, tell your referee to lighten up or replace your referee, and stop pulling these tasteless, depressing pranks on you and the rest of the players.

Rating:
[1 of 5 Stars!]
Publisher Reply:
I\'d like to point out that this reviewer has placed this exact review, verbatim, on eight different products written by six different people, including on one product not released by LotFP. You can decide for yourself whether this harms the credibility of the reviewer.
The Grinding Gear
Publisher: Lamentations of the Flame Princess
by Alex W. [Verified Purchaser]
Date Added: 12/27/2014 20:17:46
Bought this module at the last minute when my regular gaming group had a couple of people drop out. We played using Labyrinth Lord AEC and some pre-generated characters I had saved for just such an occasion. Great module for a single session (maybe two) but not necessarily for a novice GM. Would definitely consider buying more from this author/publisher.

Rating:
[4 of 5 Stars!]
The Grinding Gear
Publisher: Lamentations of the Flame Princess
by Megan R. [Featured Reviewer]
Date Added: 03/27/2010 09:17:34
Adventuring by its very nature is not a safe profession, and individual characters cannot be certain of a high life expectancy... yet this adventure comes with a 'health warning' that while perhaps not fatal it could at best prove to be an exercise in futility. Previous visitors have apparently felt themselves lucky to get out alive, unrewarded and rather hungry; while others are reported to have starved to death! Yet when you read it through from the safety of the GM's side of the screen, it's logical with every facet there for a reason... ones which astute characters ought to be able to figure out for themselves if they only paid attention to everything that you say.

The whole thing hangs together beautifully, and while it is in effect a 'puzzle dungeon' it has been created deliberately to be one. It's difficult to say any more without giving secrets away - always the reviewer's challenge but more so in this case!

Everything is described clearly so that even a novice GM should find it relatively straightforward to run. For those who do like background, everything is explained including the underlying rationale and intentions behind each feature of this crawl... the players may never find these out, but it is always satisfying to know that things are there on purpose, and the only things that are random are ones intended to be so. It means, too, that those who are firm about maintaining an 'alternate reality' that works can still get to use this sort of adventure without cracking their reality and making it less believable.

It is good to have a low-level crawl that will exercise the brain and the sword-arm alike, with internal consistency and the potential to run in but an evening - so if your regular game does not readily accommodate puzzle dungeons, you can run it as a one-off. Because once you've read it, you will be itching to run it and see how the players you know measure up!

Rating:
[5 of 5 Stars!]
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