Dredan: Realm of Myth and Metal.
A long time ago I was given a copy of this and requested by the creator to write a review.
I've had a lot of things happen since then but I like to keep my word so here goes.
I love Good vs Evil, and so the idea of a Positive Energy Vs Negative Energy world is always something I can enjoy.
I'm never a fan of cybernetics in a game that isn't cyberpunk, that being said, it's an interesting concept and I didn't dislike it so much as I just don't feel it.
I have a few problems with Crystals as the basis for all core energy in this domain, whether its technology based or magic based. My biggest issue with this particular thing is that it reminds me too much of Dragonshards, but does too much to try to be original. It's a neat idea, but it could have been neater.
I felt that this whole book was an interesting combination of Traveller and Pathfinder. A skilled GM could easily use this with parts of the Golarion campaign setting.
the setting isn't bad, I wasn't feeling the artwork but I can understand that an indie company isn't working as hard on hiring an artist nearly as much as they do on the setting itself and I respect that.
All in all I think the setting is worth a purchase to the dedicated GM but I warn dedicated players to purchase at their own risk.