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High Space Core Rules (v1.2)
Publisher: StoryWeaver
by Timothy S. [Verified Purchaser]
Date Added: 03/15/2014 00:45:07
Wonderful space opera. Great rules, great art, and I love the "ships as characters" in the second book. This is now my go-to space book for Savage Worlds... with a little Star Frontiers thrown in. As a matter of fact, the only thing missing from High Space are setting-specific, original alien races. Luckily, Savage Worlds makes it super easy to design any playable races you want.

Rating:
[5 of 5 Stars!]
High Space Core Rules (v1.2)
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Shadowrun: Fifth Edition Core Rulebook
Publisher: Catalyst Game Labs
by Timothy S. [Verified Purchaser]
Date Added: 08/28/2013 10:04:03
I was dead set against 4th Edition. I've been playing Shadowrun since the very beginning, and I liked that 2nd and 3rd editions were just revised, streamlined versions of the same basic system. 4th Edition changed all that... a new system that, while using a multitudes of d6's vs. a target number, was so drastically different that my 70+ source books were unusable except for background information. I was a 4th Edition Hater.

Then I bought and read 5th Edition. It blew me away. Even though it is strongly related to 4th, more of a revision than a complete new game, the team at Catalyst did it right. The artwork and fiction put you into the Sixth World better than any version core rulebook before. The mechanics of the system are tight, quick, and yet versatile. Characters have more options for personalization than ever before. This version actually made me realize some of the weaknesses of 3rd Edition, and that's saying a lot for me.

Yes, it's a very large PDF, with almost 500 pages. That's a good thing, right? More value for the money. None of it's wasted. I like the fiction... it shows people doing the things that your character will be doing, but in a very realistic sense, considering the fantasy involved.

I can't recommend 5th Edition highly enough. Now if I could just convince Catalyst to take back the dozens and dozens of 1st through 3rd books back (every one of them, minus scenario books) and give me the upcoming 5th Edition versions! No... I take that back. I'll never let go of my collection.

Now go buy this book!

Rating:
[5 of 5 Stars!]
Shadowrun: Fifth Edition Core Rulebook
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CJ Carrella's WitchCraft
Publisher: Eden Studios
by Timothy S. [Verified Purchaser]
Date Added: 07/24/2010 09:32:23
This review is based on approximately 1 hour of skimming the rules, reading in-depth into some sections, and is not a comprehensive review.

That said, I strongly recommend this game to anyone interested in contemporary supernatural settings.

The artwork is black and white, but excellent. The fiction that is interspersed throughout the book is well written, although the font used can be just a bit clumsy to read.

The ruleset is solid... similar in many ways to other, more popular and well known RPG's in a similar setting, but they stand on their own and seem to work well.

This PDF is just over 320 pages, and it is a complete system... just because it's free here at DriveThru, don't let that make you think it's any less valuable than expensive games.

I did not give this particular game 5 stars because... well honestly I felt there was almost too MUCH fiction blended in. That's a personal issue with me (I can't stand the tons and tons of fiction in the Vampire series books by White Wolf), so please disregard this criticism if you like a lot more color in your games than I am comfortable with.

Final verdict: Extremely good game, solid game mechanics, excellent art. You can't lose with this.

Rating:
[4 of 5 Stars!]
CJ Carrella's WitchCraft
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BASH! Ultimate Edition
Publisher: Basic Action Games
by Timothy S. [Verified Purchaser]
Date Added: 06/03/2010 18:26:54
Like many others interested in BASH!, I've played my share of SuperHero RPG's over the years; dozens of different systems and paradigms. BASH! is easily one of the most fluid for the genre; I mean that the game mechanics flow smoothly, the rules are simple to comprehend in a short time with very no overwhelming amount of detail, yet it covers the use of superpowers and skills very well. The book is well written, although I found it a bit vague at first... it's very important that you review the key terms near the beginning to "get" how the system works; if you don't you'll do what I did and keep looking in vain for definitions of some terms (especially Dice Bonus and Defense). If you take the time to review them (yes, that means you, mister experienced RPG'er), you'll get right into the heart of the system much quicker and enjoy it that much more.

I'm starting a BASH! game next week with my regular group, and so I've decided to make a large pool of characters for them to choose through, and character generation is unbelievably quick. It almost seems too quick to be useable, but it's just an illusion. The characters in BASH! are plenty full of what you need to play a superhero: Powers (many defined, and many more possible with options), skills (a good selection) and advantages/disadvantages (all the rage in many RPG's now-a-days).

I can't recommend BASH! UE enough. It's heresy, but I gotta say it. Give up on FASERIP, and go BASHing!

Rating:
[5 of 5 Stars!]
BASH! Ultimate Edition
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Publisher Reply:
Thanks for your review! That's high praise indeed. Don't forget that for doing a quick pick-up game that you can always use the Sample Archetypes from the back of the book to generate some quickly.
Caeron 3000 The Science Fiction Role-Playing Game
Publisher: Magique Productions, Ltd
by Timothy S.
Date Added: 11/27/2009 22:49:58
Garbage. Poorly disguised D&D rules. Terrible artwork. A game anyone past the age of 12 wouldn't enjoy. This is so disappointing. In a genre full of half-done, poor game systems, this one really takes the cake.

Rating:
[1 of 5 Stars!]
Caeron 3000 The Science Fiction Role-Playing Game
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