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Wilderlands of High Adventure: 100 Street Vendors of the City State
Publisher: Judges Guild
by Kyrinn S E. [Verified Purchaser]
Date Added: 02/25/2010 12:42:23
A Review of AGP's Wilderlands of High Adventure: 100 Street Vendors of the City State-

With Geoffrey McKinney's highly detailed review of the material specifics of the product in question, I shall endeavour to illustrate the vast utility of the 100 Street Vendors product, and state up front that this utility truly encompasses any and all genre of roleplaying game, so long as any sort of merchant is required.

As the author, James Mishler, notes, with but a moment's thought, any of these solitary individual merchants roaming the streets of the City State can be turned into a shop, with the merest inclusion of a few shop hands to fill out the 'hired help'. However, I would suggest that larger establishments, perhaps even modern malls, or post-apocalyptic flea-markets, could be formed by selecting a few related trades being clumped together into sectors of the physical location in which the item-questing, or time-killing player characters are roaming.
To reiterate McKinney's review, the depth of detail provided by Mishler in the 100 Street Vendors product is most authoritative, but this value-packed product is only increased in its usefulness by taking it out of the run of the mill fantasy settings that fill the gaming market, by using it for d20 Modern, Future, Post-Apocalypse, Supers, or even hard-Science-Fiction settings, after all these require merchants and places of business to equip PCs, as well as places where important gossip or hard-facts can be secured. AGP's Wilderlands of High Adventure: 100 Street Vendors of the City State fills that role exceptionally well for those Gamesmasters with the ability to think outside of the literal constraints of the presentation for the excellent and enjoyable Castles & Crusades gaming system.

Think of a Traveller game in which a TL7 or lower world is the current place of adventure, and the sorts of isolated encampments often encountered on the fringes of larger population centres. Any one of these merchants presented within 100 Street Vendors could be used 'on the fly' to detail everything the merchant or shop could offer, and with even the barest ability to translate a 3-18-scaled Strength score to Traveller's hexadecimal Stren range, the very scores themselves offered for each the merchants itself is immediately useful.
Likewise, The Morrow Project, any edition thus far of Gamma World, or even FGU's Aftermath!, with their scattered settlements and rarer enclaves of civilisation. All of these could profit from the inclusion of this product with exactly the same briefest moment of 'out of the box' thinking on the GM's/Referee's part.

With this degree of utility, is there any reason for me to go on urging you to purchase this product for use with ALL of your rpgs?

Rating:
[5 of 5 Stars!]
Wilderlands of High Adventure: 100 Street Vendors of the City State
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Mutant Future: Revised Edition (no-art version)
Publisher: Goblinoid Games
by Kyrinn S E. [Verified Purchaser]
Date Added: 09/29/2008 19:00:33
Ha-Ha! If you LOVED 1st Edition GAMMA WORLD, but lost your copy of it somewhere along the way, you will in all likelihood, LOVE Mutant Future.
While it does take a more 'tongue-in-cheek' view of that game, there are some worthy additions to make your nostalgia-trip well worth the effort.
If nothing else, the new mutant creatures are an interesting addition to your 1st or 2nd edition GW game.
Really, Mutant Future is so much like 1st edition GW, that it speaks for itself.

Rating:
[5 of 5 Stars!]
Mutant Future: Revised Edition (no-art version)
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When the Sky Falls
Publisher: Malhavoc Press
by Kyrinn S E. [Verified Purchaser]
Date Added: 09/29/2008 18:54:29
WtSF is perhaps the single finest 3.5 supplement I have purchased.

As an event-book, it offers a great depth of content and breadth of view regarding the GM's chosen version of a celestial impact, while providing some truly innovative PrCs and circumstances to stymie the PCs.
This is no mere adventure, nor is it too specific to be included in an established setting, whether published or 'homebrewed'.

Layout, artwork, and sidebar information all stitch together for a very tight package.

Really, this product is wonderful, and deserves to be praised.

Rating:
[5 of 5 Stars!]
When the Sky Falls
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Heroes & Villains or YADSRPG
Publisher: RPG Objects
by Kyrinn S E. [Verified Purchaser]
Date Added: 09/29/2008 18:47:57
I am extremely pleased with this product. So much so that I'm looking for an excuse to run a Supers game, just to use H&V rules-set.

I may have to sneak a bit of it into my 3.5 game.

H&V accomplishes everything it sets out to do, neatly, and succinctly, without any wasted effort.

I'm a big fan of Villains & Vigilantes, and I would use H&V without reservation to play a d20-based version.

Anything more I could say about H&V would just make me sound like a fangirl, so I'll stop here.

Buy it. You won't regret it.

Rating:
[5 of 5 Stars!]
Heroes & Villains or YADSRPG
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Barbarians
Publisher: Sade
by Kyrinn S E. [Verified Purchaser]
Date Added: 09/13/2008 08:56:09
They are free, and well rendered/drawn.
Thank you. :)

Rating:
[4 of 5 Stars!]
Barbarians
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Publisher Reply:
Thank you :)
MARS: The Roleplaying Game of Planetary Romance (d20 version)
Publisher: Adamant Entertainment
by Kyrinn S E. [Verified Purchaser]
Date Added: 10/14/2007 17:14:53
* Presentation: Good

* Content Value: Fair

* Originality: Poor


The price is too high for what is essentially a complete rip-off of Edgar Rice Burroughs' work, without any real additions of their own.

Rating:
[2 of 5 Stars!]
MARS: The Roleplaying Game of Planetary Romance (d20 version)
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Publisher Reply:
Sorry that you feel that a game that is described as "a roleplaying game of planetary romance" is somehow "unoriginal" for providing you with the elements of the planetary romance genre. We haven't "ripped off" anyone -- we produced a game in a genre where literally dozens of authors (not only Burroughs) have written. You should look at Otis Adelbert Kline, Lin Carter, Edwin Arnold Lester, Michael Moorcock and Robert E. Howard (his novel, ALMURIC, specifically).
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