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Urban Dressing: Traders & Craftsmen
Publisher: Raging Swan Press
by Eric H. [Verified Purchaser]
Date Added: 03/08/2013 19:02:06
Urban Dressing: Traders & Craftsmen is another PDF from Raging Swan covering a variety of people your PCs can meet in town, willing to buy and sell whatever they might need. It's 13 pages long, with 1 page for the cover, 1 for the back cover, 1 for contents, 1 for credits, 1 for other products available from Raging Swan, and 1 briefly detailing this PDF and the Urban Dressing line. That leaves seven for the contents, so here goes.

First of all, it should be said that I was given this PDF for free by Raging Swan in exchange for a review. That said, it's got some very good stuff in it. The first two pages go into detail about 100 different shops your PCs can enter, ranging from rather nice places to the sort of shops people probably hire murderers in. Many of them are described in such a way as to make it obvious that they've had prior owners, and who knows what they could have left behind?

The next page covers a variety of different goods and services that can be offered. It's rather plain, but still very convenient. The next page lists twenty different odd events that can be occurring in a shop when PCs visit. They can be anything from local color to a combat or social encounter to the lead-in for an adventure. The last two pages cover any potential NPC you might meet in the shop. None of the information covers potential character levels or classes, but it does give some quick ideas for their appearance, rumors about them, and their purpose in visiting the shop among other things.

The PDF gives you exactly what it promises, and it does so effectively. I would have liked a trifle more information about the owners of the shops and any more unusual trades, but it still does a great job. I'll go with 4 stars. Definitely worth the price.

Rating:
[4 of 5 Stars!]
Urban Dressing: Traders & Craftsmen
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Wilderness Dressing: Plains
Publisher: Raging Swan Press
by Eric H. [Verified Purchaser]
Date Added: 03/08/2013 18:43:09
Wilderness Dressing: Plains is a 13-page PDF from Roaring Swan detailing various sights and odd encounters PCs might have when traveling through, well, a plains area. It consists of 1-page front cover, 1-page back cover, 1-page listing other products available from Roaring Swan, 1-page for credits, 1-page contents and foreword, and 1-page briefly describing the PDF's contents. This leaves six pages for the good stuff, so here we go.

First of all, I was given this PDF for free in exchange for a review. That said, this is a very well-done PDF. It promises you fun and strange sights and encounters to use when PCs travel through the plain, and that is exactly what it gives. Two pages cover minor events, many of which are basically begging to be used as seeds for larger encounters, such as a swarm of ants carrying a skeletal human hand along or finding the skeletal remains of a dog topped by a human skull. We get 98 more bits of weirdness like this.

The next two pages cover odd features, ranging from a shattered house with a massive battle axe in the middle of it, surrounded by giants' footprints and a frozen-in-horror statue pointing towards the tracks of a six-footed lizard. Again, there are a hundred of these all together, and they can all easily be used as anything from some random oddness to the seed of an encounter to the start of an entire adventure.

The final two pages cover encounters and some minor features that can simply be helpful to remember, covering perception ranges, cover from hedgerows and fences, etc. The encounters range from CR 1 to 12, and involve everything from wandering ponies to the angry spectre of a hanged man to a lich returned home for revenge. These are all rather clever and can be adjusted for use with PCs of almost any level, depending on what sort of an encounter (combat or nonviolent interaction) you want to use.

This is a splendid collection of encounters and sights for use in a game. No typos and very professionally done; five stars easy.

Rating:
[5 of 5 Stars!]
Wilderness Dressing: Plains
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Fields of Blood: The Book of War
Publisher: Eden Studios
by Eric H. [Verified Purchaser]
Date Added: 10/26/2012 19:53:15
Fields of Blood is a book for the 'old' D&D 3.5 system, but it can work with Pathfinder very well. The book covers running a realm and fighting battles in d20, and it handles it very well. The rules for realms are clear and concise, offering a multitude of different styles of government and cultures that can be combined to produce a wide number of potential societies. You are given a number of options for things like resources (you need to stay solvent somehow, after all), guilds (thieves, wizards, etc) and the things they can do for you, temples that can bless your land in a variety of ways, and more.

The bigger part of the book is given over to mass combat. It gives you a system to raise and improve troops for yourself in a wide variety -- foot and horse and other sorts of cavalry, air troops, missile troops, specialists like combat engineers, monsters, etc. It also provides a system of mass combat that is among the better done in D&D, making combats exciting and quick and allowing for PCs to affect what happens.

The book ends with a few new prestige classes and spells, as well as guidelines on how a great many spells and magical items can be used to affect a realm's prosperity or the result of a battle.

It's an amazing value for the price, and if you want to run campaigns that involve ruling realms or warfare, you'll be happy that you got this one.

Rating:
[5 of 5 Stars!]
Fields of Blood: The Book of War
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10 Inquisitor Feats (PFRPG)
Publisher: Rite Publishing
by Eric H. [Verified Purchaser]
Date Added: 04/28/2012 23:41:05
10 Inquisitor Feats is exactly what it sounds like, 10 brand-new feats for the Pathfinder RPG Inquisitor class from the Advanced Player's Guide. The question is, it it worth the very low asking price? The answer is a resounding yes! These are some very fine feats here, listed following:

Anathema Strike -- Inflict cursed unhealing bane damage.

Astute Advantage -- Get the drop on your enemies, even if you are surprised.

Bane Burst -- Your bane weapons explode with even greater power on a critical hit.

Chastising Stare -- Inflict agony on your enemies with merely a stare.

Instant Judgement -- Activate and change your judgements much more swiftly.

Know Thy Enemy -- When you know an enemy's alignment and can figure out their weaknesses, you have a better chance of hitting and hurting them.

Pronounce Weakness -- The nastiest feat here! Allows you to force a vulnerability on an enemy. One problem, we get no official ruling on just how long this affects someone.

Stalwart -- Can provide yourself with temporary hit points if you get weakened too badly 3/day; once per day, you can maximize them.

Strike Down The Liar -- What it says on the box, 3/day you gain the ability to blast someone with a lightning bolt if they lied to you.

Track Magic -- You can track someone by their constant or active spells, spell-like abilities, or magic items. This can make for some interesting hunts, whether or not it's being used by or on your PCs.

One more note, all of the above feats can be taken as bonus teamwork feats by an inquisitor and can be switched out by them using solo tactics.

A great, great PDF for the price, this one comes highly recommended!

Rating:
[5 of 5 Stars!]
10 Inquisitor Feats (PFRPG)
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Publisher Reply:
Thank you for taking the time to do a review of our prodcut, to answer your question though about pronounce weakenss "This necromantic curse effect cannot be dispelled, but it can be removed with a break enchantment, remove curse, limited wish, miracle, or wish spell." Curse effects are always permanent until removed (unless stated otherwise) .
Anachronistic Adventurers: The Daredevil
Publisher: Rogue Genius Games
by Eric H. [Verified Purchaser]
Date Added: 03/19/2012 22:23:48
The latest in Super Genius Games' series "Anachronistic Adventurers", the Daredevil is a new base class for Pathfinder that allows you to play a world-crossing adventurer.

The PDF itself is 14 pages long; 15 if you count the OGL. It is laid out in the usual style used by SGG, and it presents both the class proper and several archetypes which its intended to be used with. These include: the Escapist (think Harry Houdini and professional escape artists); the Secret Agent (like James Bond and other cinematic spies); and my two personal favorites, the Masked Adventurer (like Batman, or the Spider, or a million other guys who fight crime and the forces of darkness) and the Occultist (which can vary from a two-fisted occult detective to a full-blown ritual magician).

The two best parts of the PDF are the new Dauntless Surge mechanic, which allows your daredevil to engage in reckless feats with a slightly better than usual chance of survival; and a section on ritual magic in Pathfinder. It does a good job of presenting a workable and not overly complex system which can be modified by gamers as needed. I would love a longer and more complex ritual magic system myself, but this works just fine with the pulpish tone of the class.

In the end, the Daredevil PDF does all that it intended to do. Yet another fine and worthwhile purchase from Super Genius Games.

Rating:
[5 of 5 Stars!]
Anachronistic Adventurers: The Daredevil
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Way of the Wicked Book One: Knot of Thorns
Publisher: Fire Mountain Games
by Eric H. [Verified Purchaser]
Date Added: 03/08/2012 14:30:17
I'll have to be quick but I will say this:

This book is amazingly well-done and written. If you ever wanted to run an evil campaign/adventure path, then you want this book. Aside from a well-done multi-part adventure, starting with a jailbreak, going to a test of your abilities from your new master, then delivering weapons to an ally and then lastly a sandbox-style part in which you have to take down a well-staffed and armed border fortress all by your lonesome, you get a gazetteer of the land this all happens in (one littered with adventure ideas), and a primer on doing evil campaigns that is very well done.

This is an amazing start to what looks like it'll be the very best 3rd party AP I've ever seen.

And on the POD aspect, I got my book, in perfect condition, just TWO DAYS after the order went through. That is amazing and it deserves to be mentioned here.

Five stars easy. I just wish i could give it six!

Rating:
[5 of 5 Stars!]
Way of the Wicked Book One: Knot of Thorns
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#30 Haunts for Objects (PFRPG)
Publisher: Rite Publishing
by Eric H. [Verified Purchaser]
Date Added: 11/11/2011 20:20:47
Yet another of the well-done Rite Publishing PDFs on haunts, this one with the theme of, as the title says, haunted objects. These are not haunts hidden away in creepy castles or haunted mansions. These are haunts that can show up virtually anywhere.

We get the usual in-character prologue, and then the haunts themselves.

In order and with CR, they are:

Common Shiny Haunt, CR 2 (Object appears as it did when its ghostly owner was alive)

The Bloody bed, CR 1 (Haunted bed that can kill badly wounded yet stabilized people laid in it)

The Charred Chair, CR 2 (Corpse of a torture victim animates and answers anyone question; oddly helpful for a haunt)

The Cruel Crop, CR 2 (Bloodsoaked riding crop that frightens animals)

The Decadents' Dance, CR 8 (Sculpted dancers freeze onlookers in place until they can escape)

The Determined Device, CR 1 (Haunt repairs and resets a disarmed trap; a nasty surprise for overconfident rogues)

The Doomed Diary, CR 2 (You get the terrifying memories of the last owner; very classically Lovecraftian!)

The Fascinating Flute, CR 5 (Flute forces its player to dance until they can break free)

The Ghostly Guardians, CR 7 (Throne manifests phantom warriors)

The Greedy Garden, CR 1 (Get attacked by spiked vines)

The Hellishly Hot Handle, CR 1 (Haunted doorknob burns the hands of anyone touching it)

The Lonely Locket, CR 6 (Alters appearance to that of former owner)

The Malicious Marionette, CR 5 (Classic nasty animated marionette)

The Mortician's Mirror, CR 5 (Deathly reflection tears away some of your soul)

The Mortician's Mirror II, CR 9 (And if you touch it, you get trapped inside of it!)

The Murderer's Mannequin, CR 3 (When it laughs, so do you...)

The Necromantic Necklace, CR 3 (Animates a zombie to attack you)

The Paranoid's Portrait, CR 5 (Picture fills you with uncontrollable fear)

The Phantasmal Feast, CR 3 (Makes rotting or poisoned food look safe)

The Philanderer's Flask, CR 1 (Turns contents into poison if a woman is near)

The Possessive Pane, CR 6 (Window traps souls and forces them to stare out forever)

The Shaitan's Shadow, CR 7 (Shadow puppet who manifests killer illusions)

The Sightless Skull, CR 2 (It blinds you when you touch it)

The Tenacious Trap, CR 3 (Activates a bypassed trap)

The Tarot's Terror, CR 5 (Haunted Tarot deck inflicts any number of baleful effects)

The Tyrant's Toy Puzzle Palace, CR 11 (Toy palace that imprisons anyone who opens it within; a very cool idea!)

The Willful Wife's Wardrobe, CR 2 (Summons a swarm of spiders)

Then comes the best part of this PDF, three interconnected haunts together with a ghost and adventure location, the Temple of the Worm God. Suffice to say that, combined, this will make for one truly nasty encounter, and one that can easily have long-lasting repercussions if you don't figure out exactly how to defuse the last haunt!

Great piece of work, and a steal at the price.

Rating:
[5 of 5 Stars!]
#30 Haunts for Objects (PFRPG)
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In The Company of Monsters (PFRPG)
Publisher: Rite Publishing
by Eric H. [Verified Purchaser]
Date Added: 11/11/2011 19:49:41
Rite Publishing has a well-deserved reputation for producing the nest 3rd party Pathfinder PDFs, and this collection of six of their best only reinforces my opinion.

It consists of six PDFs which have been released individually, so be warned, if you have them this won't contain too many major revisions.

It starts with In The Company of Gargoyles, which takes the D&D/Pathfinder Gargoyle and turns it into a PC race. The background information is given in first person, and very well presented. There is also a 20 level racial paragon class, the Stonewarden, which has a number of unique powers called 'Enticements' to choose from to individualize your gargoyle, all of them centered around being more closely connected to the earth or becoming a better guardian. The chapter closes with some new feats, spells, and even a few magic items for gargoyle and non-gargoyle PCs alike.

Next is In The Company of Giants, which does for giants what the prior chapter does for gargoyles. You wouldn't think you could turn Large-to-Colossal giants into a PC race, but you'd be wrong. It has a 20 level racial paragon class which has been modified to allow multi-classing, a welcome change. Like the first chapter, BG info is given in first person from a jotun (the race's name), and new feats made for them round it out.

Then is a chapter on Ironborn. In many ways these are Eberron Warforged, with adaptable bodies and a very open-for-customization racial template, but their backgropund is quite different. No paragon class, but it has its own bloodline for sorcerers and feats for building your own Ironborn.

Then comes my favorite chapter, In The Company of Minotaurs. It describes minotaurs as a PC race, making them both unpleasant and yet honorable in their own way, and gives them a 20-level racial class with feats, a sorcerer bloodline, alternate racial traits and favored class options. And it gives some examples of weapons and other gear for the minotaurs to boot. VERY well done!

Then we get a chapter on Restless Souls, basically a template for PCs who died but have returned to something like life. They're not undead, but they come close in ways, and they have a distinctly creepy feel. There are a number of feats and spells to choose from for your new revenant which cover a great many of the 'classic' undead abilities from legend and gaming.

Last is the Wyrd of Questhaven, easily the most original in the book. Crossbred elves and ogre magi (!), the Wyrd have a flavorful 7-level paragon class, a prestige class, their own sorcerer bloodline, and a number of feats and spells along with a sample character using rules from another Rite Publishing PDF, the Luckbringer, which is not included here (but all the necessary rules are included for using her).

Truly an awesome array of new and original PC races for any campaign, with plenty of supplemental material even if you don't use the races themselves.

Rating:
[5 of 5 Stars!]
In The Company of Monsters (PFRPG)
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Living Toys and Harem Mages
Publisher: Skortched Urf' Studios
by Eric H. [Verified Purchaser]
Date Added: 08/30/2011 12:20:32
This is... a rather odd PDF, really. It basically centers around a new prestige class for the Pathfinder RPG, the Harem Mage. What does he do? He creates beautiful women (or handsome men) as basically concubines for other characters. Yes, magically-created custom-designed sex slaves. Who are all deliriously happy about their fate. Yes, it gets a little creepy.

That said, there's nothing that says you can't have a mage who creates servants of any other sort, like spies or whatever. And it IS a unique idea, thought it may be a bit much for some gaming groups.

It also includes the 'Living Toy' template to turn a creature into, well, a literal living doll. This can be anything from a toy soldier to a magical assistant to a tutor to, well, a sex toy. The PDF includes some alternate racial traits and favored class options, which is a nice touch. The PDF is rounded out with a new deity for living toys and harem mages, some racial feats for living toys, some new item creations feats, and a few magical items.

Be warned: this PDF is not for every campaign, and there are things here that some people will find offensive (like the "happiness in slavery" attitude of the harem mages). That said there are some good bits, though a few players and GMs might want to change them around a little.

Rating:
[3 of 5 Stars!]
Living Toys and Harem Mages
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#1 With A Bullet Point: 3 Simian Races
Publisher: Rogue Genius Games
by Eric H. [Verified Purchaser]
Date Added: 08/30/2011 12:09:35
This is short and sweet, and exactly what the title says: three new simian races for a Pathfinder RPG campaign. It has the warrior-like Mangani, the shapechanging Shift, and ends with the Chinese-legend-inspired Wukong. There are enough differences between the three to make them distinct, and the PDF includes a pair of feats that can eb taken by any character who has a natural climb speed and/or a prehensile tail.

It is very, very worth the cost of buying it. Especially if you're looking for something new for the game table.

Rating:
[5 of 5 Stars!]
#1 With A Bullet Point: 3 Simian Races
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Fursona II -New Options for Anthropomorphic Heroes
Publisher: Skortched Urf' Studios
by Eric H. [Verified Purchaser]
Date Added: 08/20/2011 12:40:13
If you have Fursona 1, this is definitely a fine addition. You WILL need the first book to properly use most of this one, though some of the spells and magic items can be used without it.

It's good for the price it's listed at.

Rating:
[4 of 5 Stars!]
Fursona II -New Options for Anthropomorphic Heroes
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Slayer's Guide to Winter Wolves
Publisher: Mongoose
by Eric H. [Verified Purchaser]
Date Added: 09/21/2009 16:41:42
If you ike the more obscure monsters in D&D, then you will love this book. It gives very useful tips on the psychology and society of winter wolves along with sample characters that do a fine job of showing what they're talking about. It also has a small adventure site to go along with the sample pack.

It gives you a chance to use the winter wolves without turning it into a generic battle, or even without fighting at all! A very well done book and more than worth the price asked.

Rating:
[5 of 5 Stars!]
Slayer's Guide to Winter Wolves
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Hengeyokai: Shapeshifters of the East
Publisher: White Wolf
by Eric H. [Verified Purchaser]
Date Added: 09/19/2009 15:05:07
Easily one of the best supplements for Werewolf: the Apocalypse, it sets up a a society that is very different from the normal western Garou with their war of all against all".

And of course there are the kitsune. You can't go wrong with magical shapeshifting foxes.

Rating:
[5 of 5 Stars!]
Hengeyokai: Shapeshifters of the East
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