My current (early 2010) D&D campaign has a seafaring theme, so this soundscape was an obvious draw. (In fact, I purchased this track from the Sonic Legends web site before getting the opportunity to review it for DTRPG.) The melody feels irregular, evoking the rise and fall of the tide on the shore. The seagulls leave no question about where you are. The instrumentation doesn't feel quite as much like a sea shanty as I would have expected, until the accordions bust out—and then we're right there at the Perfect Storm, a waterfront tavern in a session I ran back in May 2009. I wish I'd had "Degenerate Seaside Town" to run as a soundtrack beneath the party's day in the city, especially their time along the waterfront!
Be aware that the tempo and feel of the track change pretty dramatically between six and seven minutes in; the drums pick up and you get a sense of excitement, or maybe danger. Is a pirate ship sailing into harbor? Is a bar fight about to start? If you have the wherewithal to do it, you might want to set your playback software to skip from about 6:38 to 8:12, or to loop just the section from 6:38 to 8:12, depending on the specific mood you want to evoke (this section wasn't composed to loop with itself, though, so the transition is a bit obvious). The track as distributed has a little too much silence at the end, so you might want to trim ten seconds off the end for a truly seamless loop. (In iTunes, select the track, choose File _ Get Info, and click on the Options tab for the start time/stop time options.)
The ID3 tags on this track were better than on some of the other Sonic Legends tracks, though I still had to do a little cleanup to find the track easily in my iTunes library. The perfect applicability of the track to my seafaring campaign offsets this small inconvenience.
Don't let the $2.99 price tag scare you off. The track is over nine minutes long played once, and loops so well that you get much more use out of it than those nine minutes.