DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
AoV: Volondor: The City $9.99 $4.95
Average Rating:3.7 / 5
Ratings Reviews Total
0 3
0 0
1 1
0 0
0 1
AoV: Volondor: The City
Click to view
You must be logged in to rate this
pixel_trans.gif
AoV: Volondor: The City
Publisher: Stainless Steel Dragon
by Charles H. [Verified Purchaser]
Date Added: 06/07/2023 19:28:26

In the realm of fantasy, what is a king without a kingdom? What is a kingdom without a castle? Volondor: "The City" answers these questions and more, standing as an unrivaled testament to the majesty and grandeur of a world's capital. This map set is not simply a collection of cartographic drawings; it is a gateway to a sprawling metropolis of unparalleled scale and detail.

Advertised as one of the world's largest city map sets, Volondor surpasses my expectations with its meticulous floor-plan level of detail. This colossal city is unlike any other, boasting over 100 unique building floor plans ingeniously arranged to form a massive walled castle surrounded by a sprawling metropolis. The city itself has been masterfully designed, considering defense, economy, and entertainment, resulting in an intricately crafted urban landscape that presents countless tactical and role-playing opportunities.

The set included a World Map of Voldaria, a Regional Map of the Midlands, an Outer-City Area Map, and a Castle Area Map. The Castle Map, drawn in floor-plan fashion across nine 8x11 inch pages, can be printed and seamlessly assembled into one giant map. The buildings depicted range in size from humble outhouses to regal palaces, with the inner city and castle area spanning over one million square feet. Every floor-plan is rich in detail, depicting the types of locks used on doors, the placement of torches, doors, and windows within walls, and even the furniture that adorns each room, including treasure chests. The maps also highlight objects such as walls, towers, gates, stairs, baths, statues, wells, traps, animal pens/stables, and more. These maps provide the experienced game master with a wealth of material to vividly describe every building, room, and location within Volondor.

Within the building floor-plans, a variety of captivating locations await exploration. A royal palace with a grand ballroom, a theater, a firehouse, a court house, a city jail, a town hall, a blood pit, a swimming pool, a library, a museum, a university, a primary school, a dormitory, a prison, a thieves guild, and a coliseum are just a glimpse of the diverse sites to be discovered. The coliseum, in particular, offers a range of intriguing areas such as animal pens, slave pens, monster pens, and the quarters of gladiators. The maps also feature dozens of stores, various homes spanning different social classes, guilds, guard barracks, fast food stands, warehouses, taverns/inns, brothels, and much more. No matter where your characters' adventures take them, you will find detailed floor-plans to guide their way.

Detailed information about the size of walls, the number of towers, siege equipment, guard forces, siege supplies, major industries, and entertainment venues enrich the map set further. General notes regarding basic government, laws, punishments, as well as brief insights into the world of Voldaria, the Midlands region, and the city itself, add depth and context to the sprawling urban tapestry. Additionally, probable random encounters near the city are also provided, breathing life into the surrounding areas.

Before purchasing this map set, it is highly recommended to explore the publisher's preview to ensure that Volondor: "The City" is the perfect fit for you and your campaign world. With its grandeur, intricate detail, and the promise of endless adventures, this map set stands as a testament to the limitless possibilities that await those who dare to step into the sprawling urban expanse of Volondor. Unleash your imagination, embrace the splendor of Volondor, and let the city become the backdrop for epic tales that will echo through the ages. Secure your copy of Volondor: The City now and embark on a journey that will redefine the very essence of kingdom and castle in your tabletop adventures.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
AoV: Volondor: The City
Publisher: Stainless Steel Dragon
by Sylvain B. [Verified Purchaser]
Date Added: 08/21/2011 13:39:23

I found this product useful for its rare collection of varied urban setting floor plans.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
AoV: Volondor: The City
Publisher: Stainless Steel Dragon
by Gordon R. [Verified Purchaser]
Date Added: 02/05/2010 18:27:02

Volondor: The City, from a Dungeon Master's point of view. First let me say I am a fan of SSD maps. I have bought and I use their maps every week. They produce highly detailed maps in black and white, and use the same legend symbols for all detailed maps. This greatly simplifies things for me. I hate having to take the time to learn each cartographer's symbol system, and all SSD detailed maps are standardized and used on at least 100 maps. For the record, I would like to point out that I like B&W maps better than color. I have three reasons. First, it is because they are less expensive to print. (SSD map sets are big which usually means that I need to print out dozens of pages.) Second, I find the white space is extremely useful to me since I write notes to myself on these maps and sometimes I need to erase those notes. Color maps are hard to write on and don't erase well. (I write things like the location of guards, pets, bank inventories, and the like right on my GM map. I let my player's use the clean copy.) I usually print multiple maps for each of my groups I run, and keep folded copies in my DM notebook. Finally, I also like the black & white maps better because SSD makes their maps so detailed that they would be hard read without the stark contrast in colors. (Like a blue print.) I realize there is trade off between detailed information and ambiance here, and other DMs might choose a more colorful map over one with extraordinary detail. Personally, I like the detail. When a player asks me what he sees, I like to be able to tell him everything, without having to find a narration in the book somewhere. (That takes time and slows a game down.) With SDD maps, I can point and explain what they see, when they ask. (The legend SSD uses in their map sets is non-standard, so players can't readily see too much detail about a room, except for obvious things like furniture, doors, and steps.) These maps are detailed enough that I can easily describe everything around them without putting a lot of thought into it. To me this is the sort of thing that makes for a good map set. Let's face it, a map is only good for three things. Showing players where their characters are located. A reference in discerning navigable routes between two points, and for some, as a wall decoration. (Meaningless in my mind, unless the map is also used for first two purposes.) Now I said all that, to say this. The city of Volondor is the largest city SSD has ever mapped. The detailed black & white pages cover the inner city, (Castle area) as well as various random buildings, farms & mills found in the outer city. The castle area alone is about nine square feet 3x3 when spread out on the table. My players were suitably impressed, and went to work immediately looking for places to go and things to do. The maps print out well, and are very clear to read. The SSD legend shows that a pixel on this map is equal to about 4 square inches. Anything smaller then a standardized pixel would be so small most people would need a magnifying glass to see it. A door handle on this map is one pixel. Two pixels indicate a locked door. Three pixels a heavily locked door. Door knobs that look like a boxes are trapped doors. An experienced eye can easily read these maps at this level of detail. Other map sets may have equal detail, but they are usually much larger and would take up too much, if not all of my 4x8 foot gamming table. As far as the content of the castle area, the sheer number and diversity of buildings is staggering. Most interesting to me are the floor plans to the firehouse, courthouse, bloodpit, library, theater and coliseum, but there are many other buildings that might be of interest to a different DM. (See full size preview, there is to much to mention here.) Beyond the black and white detailed maps of the castle. There is a basic colored coded outer city map one page in size, this area sprawls as one might expect around a large castle. (Graveyard, prison, houses, farms, & orchards.) If this set has a wall worthy map it would be that of the region known as the "Midlands." SSD provides two versions of this full color page map. One map for the DM and one map for the players. The GM map has several dungeons and cities not shown on the players map. I taped the four player maps to some poster board and hung it on the wall. It looks fine. Colorful, yet easy to read, somewhat iconic, but totally functional given that most of the other cities and dungeons are supported by other SSD map sets. (Those map sets originally came with only one small DM map. So I am glad to get this one. SSD is hinting that this is the beginning of a much bigger more detailed world for them, but that is beyond the scope of this review.) This map set also comes with 100 NPCs. Several dozen specific (building based) random events. An A-Z list of stores a few having some fairly uncommon services. (Custom engraving and custom tailoring come to mind.) I may use some of this stuff I may not, I mainly wanted this map set for the maps. There are also a few typos here and there in the book, but nothing real distracting. Overall, I am really glad I found this set, it has what I like in a map set. Maps I can use and abuse, pencil and stain, (I spill wine from time to time.) that allow me to show my players everything they need to see. I would recommend this map set to anyone who has use for a giant highly detailed seaside city map, supported by an interesting regional map, as well as by dozens of other SSD map sets featuring cities, temples and dungeon maps



Rating:
[5 of 5 Stars!]
pixel_trans.gif
AoV: Volondor: The City
Publisher: Stainless Steel Dragon
by Brian W. [Verified Purchaser]
Date Added: 02/04/2010 21:40:01

I got this city map set because my players were sick and tired of wilderness and dungeon encounters and wanted to do some real role-playing in a real city. This city set was the biggest most detailed one I could find. It took me about an hour to print it out and tape all the maps together. I think they look great. My players think they look great. These maps make tracking a character's progression through town a simple task. I make them use their miniatures to mark where their characters are as they do things throughout the city. The castle map area is easy to read and has enough detail that I can easily describe things to my players using just the map. The full color Midlands map is also very nice. It shows various cities, towns, and dungeons. I am thinking of investing in some other map sets from this publisher to help out with describing all the other cities and dungeons that are shown on the DM map. I can't think of anything worth nitpicking about in this city set. It is pretty much everything I expected it to be based on the publisher's description and preview. I think any DM who wants to create and run a big city adventure would probably like this city set. I know I do. :)



Rating:
[5 of 5 Stars!]
pixel_trans.gif
AoV: Volondor: The City
Publisher: Stainless Steel Dragon
by Christopher H. [Featured Reviewer]
Date Added: 02/04/2010 03:06:22

If you're thinking about buying this product, take the product description's advice and look carefully at the preview before purchasing. Unfortunately for a product marketed as a map set, the first thing a new purchaser is likely to notice about this product is how unattractive the maps actually are. The black-and-white city map looks as if it had been produced by an early ’90s CAD program. We're not even talking grayscale here; water, grass, and other textures are represented by black-and-white dot matrix patterns. The city maps and key look like they were printed on an old dot matrix printer. The regional maps, although they are in color and have plenty of nice detail, similarly remind me of something out of the Ultima games I played on my Commodore 64. I would have thought the maps looked great had I first seen them in 1987, but they're a long way from 2010 graphics standards.

If you can get past the antiquated graphics, the city (actually just the inner city; the outer city does not receive the same detail) and regional maps include a wealth of detail. Indeed, the amount of detail is surely the maps’ greatest strength. The work of laying out buildings, distributing them throughout the city, and even placing the city, forests, mountains, caves, dungeons, etc. is all done for you. If you would find such a fully-developed map set helpful, you're the target audience for this product and may like it.

However, the same attention to detail is not evident in the writing and proofreading. Already by the end of the table of contents a reader will encounter inconsistent capitalization, odd phrases like "Bonuses Material" and "Option Monetary System," two uses of the noun "effect" where the context calls for the verb "affect," and so on. These types of careless grammatical, syntactical, and stylistic errors do not improve when the reader reaches the actual city descriptions. Paragraphs are inconsistently indented, independent clauses are spliced together with commas, and the whole product stands in desperate need of thorough proofreading and reformatting.

At first glance, I thought I might be able to get over my negative reaction to the product's poor artwork and writing by focusing on the other values the product brings, but even these left me disappointed. The actual map of the inner city strikes me as far too orderly and regular for a faux medieval fantasy city. Granted, the inner city will have been built under royal patronage, but to such a precise master plan that block after block of shops and residences have exactly the same layouts? I'm not convinced. I also hoped that the "bonus materials" that start on p. 34 of the PDF would provide some value, but half of the "bonus materials" are worthless if you don't choose to apply the author's idiosyncratic monetary system to your own campaign; almost a dozen of the "bonus" pages are nothing but price lists using the "optional" monetary system.

I wanted to be impressed with the listing of 100 NPCs, but I wasn't. Again, you have to adopt the author's idiosyncratic system for describing NPC loyalty, courage, and honesty to get maximum use out of the listings. The mannerisms described for each NPC grow repetitive very quickly; if you really use the NPC list randomly, as the author proposes, you could easily end up with the "sloth like" Soron Daydreamer ambling along with "Sam the Sloth," who "moves real slow," while Garret Guzzlebottom, who "belches a lot," sits on the tavern bench next to Canterra Goldenspell, who "burps a lot." And how did Garret's and Canterra's offstage ancestors know precisely which surname would best fit their distant descendant's gluttony and/or career choice? Anakin Skywalker gets a pass, but by what strange coincidence did "Lance Battleworthy" grow up to be a paladin and "Gia Kindheart" to be a cleric?

In the end, although I really like the idea of a systemless, setting-neutral city writeup , this product just doesn't deliver much that's useful for my campaign or enjoyable for me to read or look at. Since I received a review copy, I'm not out any money on this product, but I truly don't foresee ever opening the PDF file again. I can recommend this product only to one small potential audiences: DMs who want a highly detailed city and region map in which to base their campaigns.



Rating:
[1 of 5 Stars!]
pixel_trans.gif
Creator Reply:
This ebook is as described. People should just look at the PDF previews and decide for themselves. Don't like black and white high detail maps. Don't buy them. There is a reason why the castle/inner city area square. It is all in the map maker's notes. (This city has a magical history.) I have seen, indeed I have made, many of the new age full color maps this critic raves about. (For other companies.) Yeah, they are pretty, but they have no where near the detail of this map set. (Unless your usng floor tiles, in a different scale.) These maps are different for a reason, they are for Game Masters who want to know every detail. Some people like to be able to see the types of locks used on doors, and torches on walls when looking at a floor plan. This critic only mentiuoned the map detail to smugly juxtaposition it with the writing by attacking a few typos, punctuation and capitalization errors. (Geez, Its a map set, not a novel.) He overlooked telling you about the most important parts. He didn't tell you about all the different buildings in the city. He doesn't mention how inexpensive it is to print out. (B&W is best for detail, and also saves a lot on printer ink.) He never printed it out, so I doubt he knows how nice it looks when you lay it out on a table. Not doing that, he doesn't know how you can move miniatures around the town, so you as GM know who is at tavern, who is at the bank, and who is at the wizard tower when the dragon attacks. A good critic would have given this map set a fair review, and mentioned the strengths of this set, as well the things he personally doesn't like about it. As far the 100 NPCs and money system, it is all optional. Some people may like it, other people may not. It is obvious that this critic really just wanted something to bash. Those who see this map set for what it offers, instead of something to trash will enjoy it. I have wowed my players with this city map, it is on my table nearly every week. The local game store owner hangs it on his wall for visitors to use. My eBay customers love this set, my feedback from them is 100% positive. Of course, "they bought" this map set to use it, not to bash it. I guess that's what critics do. I am a GM with 30 years and 1500 D&D game nights under my belt. I made this set for my personal use. I use this set, and I like it, and so do my many players. I am now offering it to other like minded GMs at a fair price via this RPGnow venue. I don't know what this featured critic's qualifications are, but he doing his readers no service by unfarily reviewing this map set. I would strongly urge GMs to look at the full size sample previews provided and decide on there own if this map set has value. Someone who is actually a GM, and not some so-so critic, is much more likely to appriciate it. (You may actually look at the legend and understand what all the symbols mean.) This map set, is much more than a pretty color picture, it is book describing every detail of the City of Volondor a GM needs to know. Not with words, but with highly detailed pictures. 'Nuff saild.
pixel_trans.gif
Just a quick note, as this citic concludes "I can recommend this product only to one small potential audiences: DMs who want a highly detailed city and region map in which to base their campaigns" Those are exactly the people my company is trying to reach this product. Is there any other audience?
pixel_trans.gif
Displaying 1 to 5 (of 5 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates