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Kung Chi
Kung Chi
$9.99 $2.99









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Rite Map Pack: City by the Sea
Publisher: Rite Publishing
by Joe K. [Verified Purchaser]
Date Added: 06/29/2014 21:56:35
I'm one of those guys who loves maps. Some of my favorite products from the 'golden' era of TSR were the various fold out maps that could cover half a table.

While this map is not that large, it's not meant to be. This is a generic city by the sea that is walled and could easily be slotted into any fantasy or historical campaign with little effort.

There is a black and white version along with the color version. The color version has some nice subtle colors. The greens aren't blaring off the page for example but are more soothing and cool.

You get an overview of the city, as well as larger portioned maps for ease of use and reference. There are even a few 'keyed' entries on the map, 14 in all, so if you're looking for some quick inspiration outside of the visuals, this should quickly help you out.

I find products like this work great when you're using a home brewed campaign, or a mix of home brew and thinly detailed campaign like those put out by third party publishers that don't receive a ton of support. For example, despite how awesome the Scarred Lands was, the number of 'good' or friendly cities you could start in that were mapped, outside of Mithril and Hollowfaust were thin.

If you're looking for a city map, this one is a quick hit.

Rating:
[5 of 5 Stars!]
Rite Map Pack: City by the Sea
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Rite Map Pack: River Rapids
Publisher: Rite Publishing
by Joe K. [Verified Purchaser]
Date Added: 06/29/2014 20:59:24
When it comes to map packs, in the digital age, the consumers are fortunate enough to have a lot of variety. I've used some Fiery Dragon and some Skeleton Key Games before. The only bad thing about such maps, and it's true of this one as well, is they can be ink intensive.

The good news here is that the map comes in two formats, one full color and one in black and white.

For me, I instantly thought of a certain old warhammer adventure that is on a river. Rivers are a popular place for 'dramatic' turning points. They're often a huge part of historical battles acting as a barrier or waiting until it's low enough to cross or knowing of a crossing.

The art on these is top notch and if this specific map is one you're looking for, it's well worth getting. The fact that it's scaled for 1" per grid makes it easy to use with Pathfinder or other games that use "each square equal 5'.

Rating:
[5 of 5 Stars!]
Rite Map Pack: River Rapids
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Masterwork Maps: Inns and Taverns
Publisher: Darkfuries Publishing
by Joe K. [Featured Reviewer]
Date Added: 02/02/2012 21:56:46
"Inns & Taverns is a Darkfuries sourcebook with a simple mission. Provide maps and ideas and let the GM fill in the blanks. It's got a few other sweet spots to it, but it's not an ultra detailed book with tons of adventures and NPCs running around.

In terms of pricing, the book costs roughly half of what the print version does, which is a fair price. The downside of this download though, is that while there are preview panes, there are no bookmarks. A shame as this doesn't take advantage of the format. In addition, when I looked through the table of contents, I didn't see any hyperlinks for quicker navigating of the product.

The images scale well. I view most of my work on a large (27 inch Gateway monitor) and there isn't a lot of loss of detail. It's not pixilated.

Masterwork Maps includes 20 inns with 45 maps as well as 15 taverns with 26 maps. Unlike Necromancer Games book of Taverns, these areas range from the simple 1 page Inns like the North Wall and Copper Coin Inns, to more elaborate and expansive ones like Brass Covey and Kamdin House.

Inns are rated with stars with explanations. A two star inn for example, have average quality and average prices. Usual Patrons are listed by general profession so we've got entries like merchants, messengers, and peddles. Another line list the owner, and another the cook. After the 'stat' block is written out, the Introduction gives the GM a quick overview of what the bar is and what it's about. This allows the GM to quickly read the first few lines and help determine where he's going to put it.

For example, the large Redmoon Hospice Inn, has seen border conflicts and provided education, work and a place to life for some children. This allows the GM to get a feel for where this might go in whatever setting he's running. It could also work as a quick hook for a character. "You remember the tales of your father, working in the Redmoon when times were dire."

The owners are described with history and background as well as current events. These are often a paragraph or two with any hidden secrets noted here.

Another stat block occurs away from the text and that's the features, including descriptions, break DC, thickness, hardness and hit points. The Redmoon for example, has a lodging capacity of 54 double beds and two floors and windows of glass pane with wood shutters and bolt locks. Quick and dirty information when you need it.

My personal favorites are those that go beyond the minimum descriptions like Bindiddle Gambling Hall. A five star tavern of opulent quality and outrageous prices, the gambling hall has descriptions for it's main areas and details on it's Cellar Club where the high rollers come to gamble. The owner, Brikker Bindiddle is a gnome of no small taste but is no illusionist, but rather, an aristocrat with ties to many influential people in the city, gathering information and keeping the patrons happy all at once.

In addition to the locations, there is a Hall of Patrons section, broken up into character types, Adventurers, Aristocrats, Working Middle Class, and Lower Working Class. Each has name, title, game stats, description, background and adventure hook allowing the GM to easily insert them into the appropriate bar or tavern. Some of the adventure hooks are secrets that would ruin the characters if brought to light while others are potential campaigns in and of themselves. For example, Urabi, the first Viscount of the Pale Marsh, is in need of adventurers to clear our the swamps and marshes in his land in order to farm it. A perfect opportunity to bust out Atlas Game's Dynasties and Demagogues.
One of the things I enjoyed about the book that has nothing to do with d20 is at the start of the book, in the section, "What's on the Menu." Broken up by status, it shows what people eat in the morning and evening so we see that a merchant may start his day with apple fritters made with ale batter while a noble may end his day with veal meatballs, roasted and butter glazed.

Some things I didn't like include the lack of art for the patrons and owners. I understand this isn't one of Flying Buffalo's old city books though and it's primary purpose isn't NPCs but maps. Another thing I didn't like was the briefness of some of the locations While the Black Cat Inn has over twenty locations marked off on the maps, there are no descriptions for those areas. Not vital as the main description covers the most common areas but it would've been nice to have.

If you're looking for detailed adventures and rooms with detailed inventories down to the last carpet, then this book isn't for you. This is for the GM who wants a skeleton map and owner with some patrons that he can fully flesh out and in that aspect, it does it's job well."

Rating:
[4 of 5 Stars!]
Masterwork Maps: Inns and Taverns
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No Quarter 2
Publisher: Privateer Press
by Joe K. [Featured Reviewer]
Date Added: 12/04/2011 21:49:16
No Quarter #2 in PDF format is a lost opportunity. The magazine is certainly not bad, and anyone whose playing the old edition of Warmachine or is a completist, should purchase this. Anyone else...

IN terms of layout/graphic design/etc... this is a straight shot of the physical magazine. This makes it very color and design intenstive. Makes it look good, but you would not want to print it.

The nice thing? Privateer did the right thing and provided bookmarks within the file. I've seen too many PDF's that are just scans with nothing else. Not so here.

Now for those who are playing WM Mark 2, what would make this worth picking up? Unfortunately, there is no discount on the price, as the original magazine was the same price. But... On one hand, you get a 'historical' look at things. This includes Hordes, which at this point, had not been released yet. It's a fun look at the history, the recent history, of Privateer as you can see how far they've come since those days. So there is a touch of perhaps nostalgia that can get scratched here.

The Pendrake encounters, d20 rules and monsters from the Privateer Press setting, bring us a dire troll trying to eat some elves. We get some nice new feats like using a two handed sword with dexterity. I had a character take this. WoTC would later steal, I mean, have their own version of these mechanics to represent the slender design of elf work on claymores.

Of still relevant interest, are assembly instructions for the Deathjack and Behemoth. Both are large heavy models at this time, although with PP switching over to hard plastic for their new models, this may not remain the case. The instructions include photographs are are nicely done.

Similiar, details on how to convert Stormblades and Winterguard, among others, is provided. This includes the art of using a saw, glue, and other fun stuff and includes a ton of photographs and is pretty much the same regardless of which paint methodology you use and still handy to have.

An article on terrain also continues to provide use. Ideas on how to make a small building, hills, and trees are included.

Guts and Gear, which I consider PP take of Osprey Men-at-Arms series, includes full color illustrations and background of varous part of the PP setting. In this instance, Cygnaran Long Gunners and The Redeemer. Game stats are at a minimum in this article and art provides a quick look at the gunners and the machine. Even better, several alternative painting designs are showcased.

The Order of Illumination provides more 'hidden' background details for one of the sects in the Iron Kingdoms with a minimum of gaming material, making it useful to anyone who wants to read more about the Order and their enemies. Cortex Smuggling provides more details on an aspect of life in the Iron Kingdoms and includes more d20 rules.

Bring down the price, update the magazine to an actual 'online' verison that's lighter on background and design elements, and update the rules for the current system, and No Quarter #2 could be more than just an issue with a few solid articles of assembly and construction, it could be relevant to players today. While I can see it being problematic to update it, if the file that was used to creat it exists, it can be made relevant to today's gamers, as well as today's collectors.

Rating:
[3 of 5 Stars!]
No Quarter 2
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The Secrets of the Gunslinger (PFRPG)
Publisher: Rite Publishing
by Joe K. [Featured Reviewer]
Date Added: 12/04/2011 21:16:21
Secrets of the Gunslingers provides expansions for the alternative core class, the Gunslinger, for Pathfinder, introduced in their sourcebook Ultimate Combat. It is not a fundamental change to the class but an expansion.

The book seems to use a lot of public art as I recognize serveral pieces from my various art books but as these tend to be pirate based and gun based, tend to fit the theme and subject matter. A larger problem is the design. This is a PDF. A full bleed cover? Pages that are yellowish, like a scroll? Borders? Symbols at the border edges? In a print product, this would be a very nice appering bit. As a PDF its not adding a lot and looks slightly busy.

The PDF is also somewhat short. We have the cover page, then a title page, a little over three pages of archetypes, roughly five pages of feats, including many for 'grit', and a new template. Close off with the ever popular OGL, an ad for the Demolished Ones, and another ad for In The Company of Monsters.

Removed the ads, change the formating, and keep the $3.99 price and it'd be a 4 star product. It's not that I find the material bland or poorly written. It fits the material we have, expanding it. For example, the Buccaneer of the Black Powder gets a familiar at second level. Anyone familiar with pirate movies might recognize the wink to old favorites like parots or even newer ones like monkeys. Another archetype, the wandslinger, imagines the core of the class as a magic item user.

Feats come in a wide variety of support. For example, giving an ally a firearm and spending grit allows them to use it as if they had the feat Amateur Gunslinger. Desperado's Grace grants you a damage bonus when you use all of your grit. The feats tend to be flavorful, some might be open to interpetation, such as Fateful Shot, where your attack roll misses the enemy, but you spend grit and it bounces and hits something the target loves or cares about. One of the examples is a loved one. Great if she's a noble woman standing outside a window and you want to throw some dirt into the enemy's wounds. Not going to happen if his loved one is some death knight you probably would've missed anyway. This nature of grit allows a little more leeway and a little more creativity in some instances but DM's and players may need to discuss exactly what may happen when using such feats.

If you're a fan of Roland of Stephen King's the Dark Tower, you can never have enough grit.

Rating:
[3 of 5 Stars!]
The Secrets of the Gunslinger (PFRPG)
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Publisher Reply:
I want to thank joe kushner for taking the time to do a review of our product.
Dungeon Set 1
Publisher: Project Zero Games
by Joe K. [Featured Reviewer]
Date Added: 12/04/2011 17:55:58
For the price, you get 19 pages. Of that, the first is a 'cover' shot, this is a 'sample' that the tiles can be used in. Next is recommended use, cutting them out and placing them on the good old foam board, even with a recommendation for dickblick. Also includes an e-mail and a few links to other products on that second page. Third page is an overview of all the tiles included in the set. This is a good way to get a single page overview of all the material and allows for some brainstorming.

Four through eighteen are the tiles proper. The last page is actually a stand out for doors.

In terms of style and design, they aren't really simple, but they are not overcomplicated. They are a tad bright I think with a heavy black outline, but it serves as a good way to distinguish them from others in the same venue.

The pages are labelled for ease of use. For example, we start off with a full page tile, each square equalling one inch, for most purposes in 4th ed, one square or in 3rd ed, five feet. There is a nice mix of material ranging from skeletons laying on the floor, to statues placed against walls. This allows for 'standard' dungeon dressings like stock rooms to be quickly and easily designed but doesn't limit the user as there are some 'odd' pieces like a room with a pool of lava in it.

For those who wish to use the skill test from 4th ed, or use the DC checks in 3rd ed of Dungeons and Dragons, there are four tiles that meet up to form a central area that meets over the span of four small bridges with chains hanging beneath them. This brings to mind all sorts of potential uses as players can fall off the platform only to grab the chains or things can come up from below and use the chains as weapons.

Dungeon Set 1 is a good way to get started with tiles if you've never tried them before. Use the miniature page to think about what you want and then print out what you need.

Rating:
[4 of 5 Stars!]
Dungeon Set 1
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Ruined Guardhouse (PFRPG)
Publisher: Rite Publishing
by Joe K. [Featured Reviewer]
Date Added: 01/22/2011 21:34:41
I downloaded this product not to use in support of Pathfinder, but rather, for the maps. I poked around the zip file first. The map included comes in both full color and in grayscale versions. This is great for those who want to save on ink. Another nice touch is there is a one page overview of how the map is supposed to look when assembled. Having this reference makes an easy job even easier.

The map side of the PDf does not come with game stats and in and of itself, is useful for any game system.

The hookwing is a seperate file, a PNG image file. The monster is a green, almost dragon looking beast.

Other parts of the file include a grid with labels, for the GMs reference for the adventure, and one without for handout/player use. There is also an image of the file with no grid and no labels.

The adventure is brief but does include an overhead/overland view of the tower from being approached by land, as well are read aloud text and options for further exploration as the dungeon is fully fleshed out in other products.

If you have $2.99 to spend and are looking for a map of a ruined guardhouse, and even better, are a DM for the Pathfinder game system, this is a solid purchase for you.

Rating:
[4 of 5 Stars!]
Ruined Guardhouse (PFRPG)
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Publisher Reply:
I want to think Joe Kushner for taking the time to do a review of our product, having enjoyed his reviews for many years, and hope he enjoys the rest of the project. Steve Russell Rite Publishing
Tall Ships 1: Pirate Ship
Publisher: Scrying Eye Games
by Joe K. [Featured Reviewer]
Date Added: 01/22/2011 20:55:49
In games that benefit from miniatures and maps, such as Pathfinder and Dungeons and Dragons 4e, one of the potential problems a Game Master might run into, is having the right map at the right time. While I'm a big fan of models, especially miniatures such as Reaper, the ones I've seen for ships are generally of such high cost that the price is worthwhile only for those with excessive funds.

Enter Tall Ships 1: Pirate Ship.

This is a full color PDF and while the instructions are brief, they are entertaining. The tiles are full color, color saturated even. When the writers suggest having these printed at a copy store, it's not a bad suggestion if you can do so for 50 cents a sheet. If not, fire up the laser printer because of the amount of color here, it's going be a big one.

In addition to the ship itself, there is a bonus tile of the water. This is useful because while its nice to have the ship, it's nice to have extra pages of water around the ship so that you can properly place the monsters. Very handy in situations where multiple sides of the ship are being attacked by sea devils, sea trolls, or your other favorite monster.

At $1.99, Tall Ships 1 is worth looking at just to see if you like the art style and layout for very little financial risk.

Rating:
[4 of 5 Stars!]
Tall Ships 1: Pirate Ship
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Gamescapes: Fantasy Battleground (PDF)
Publisher: Savage Mojo
by Joe K. [Featured Reviewer]
Date Added: 01/15/2011 14:01:08
Fantasy Battleground is a 14 page PDF. The first page is a cover splash page, as is the last page. The majority of the product is made up of images, eight squares by eight squres, with information on where the image takes place in the overall illustration on the bottom. The illustratons are color heavy, so go draft or laser print or be prepared to pay.

There are no bookmarks and no instructions outside of what is printed on the image page. One thing that would be handy to have here, is like 0one and some other maps publishers do, is to make an overall image so that the reader can see what the total effect will be like when assembling.

The battleground includes flags, wagons, weapons, grasslands, small fires, barrels and other bits that you might see from a finished batle. The art is solid, having a soft look but due to the nature of the illustrations being 2-D images, miniatues may look slightly off in comparission. For example, some of the barrels would be absolutely huge compared to standard 28mm figures. The flags go three or four squres. With miniatures the flags would take up one square. It's like a 3/4 view which doesn't necessarily work with flat maps.

One potential problem for some is that the images are very specific in how they play out. While someone with more imagination and time could find it useful, the way the images line up means that the images are going to form one larger picture and aren't meant to be used like some dungeon tiles might be where there is potential of shuffling the tiles around.

The product's relatively low cost, the quality of the art, and it's size, 3 top, 3 second, 3 middle, and 3 bottom, insures that if you're playing a game that requires some large scale size, like 4e, that you should be covered. There are several pieces that could be counted as difficult terrain, there are small woods to take cover in, and there are wagons to use for a quick retreat. The variety allows for some deeper strategies if your players enjoy that aspect of the game.

Fantasy Battleground will be a solid product for those looking for another outdoor encounter where the action just finished.

Rating:
[4 of 5 Stars!]
Gamescapes: Fantasy Battleground (PDF)
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0one's Blueprints: Lizardfolk Settlement
Publisher: 0one Games
by Joe K. [Featured Reviewer]
Date Added: 01/02/2011 16:33:59
It's hard to find fault with 0one's products. Weighing in at 26 pages and coming through a zipped download, the lizardfolk settlement has all of the standards. Each map includes a blue version and a black version. The product includes PDF technology that allows the user to turn on numbering, change the N position, turn the grids on or off, hide or reveal furniture, and other nifty bits.

This product includes seven maps; an overview and six maps that can be combined to form one larger map. Locations covered include the following; Gate and Slave Pen, Temple, Sorcerer's Hideout, Pyre Area, Royal Palace, and Hatchery. These also include some background elements and are system free so you can use them with any setting, although 4e with it's need for massive locations might require some elements to be joined together while older editions and different games will not.

If you're looking for flexibility and options, for less than the cup of a Starbucks coffe, 0one has you handled.

Rating:
[5 of 5 Stars!]
0one's Blueprints: Lizardfolk Settlement
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Character Gallery II: Elves 2
Publisher: Vonschlick Productions
by Joe K. [Featured Reviewer]
Date Added: 01/02/2011 16:18:25
Character Gallery II: Elves 2, contains twelve pages of illustrations for use in your home games and as part of a published work, with the standard ilmits of art. Mainly that you cannot repackage it as art and resell it.

The art is by Brian Brinlee, Ozzy Longoria, and Alex Gutierrez. The art can be grouped by the styles. The cover art, which in my opinion looks better in black and white, is a nice clean style and the artist has several morei llustrations in the book including a swashbuckler female with two blades, a monk/wizard style figure, a wizard/fighter style female (perfect for a Hexblade in 4e), an armored male wizard/fighter (more suited for a swordmage perhaps, but still too heavily armored), and a archetype elf ranger archer.

The next art style is not too my personal taste. The first illustration is an elf, perhaps female, in some odd squatting position where the right hand and the bow the figure is holding are partially cut off. The female noble on page nine is well done being more clean, but then it gets messy with some warrior woman wearing leg armor that seems highly segmented, and this same illustration is then repeated on page 13.

the third style is more of a charcoal or heavy sketch style and starts with a female that could easily pass as a tiefling or dark elf with a evil sword and a massive staff with the head of a demon on it. Horns spiral off her skull, but could easily be a helm or going through the helm. The next illustration looks like it could be an elf warrior or a other... perhaps not evil, but definately military styling. There needs to me more of this style.

If the middle artist work had the full illustration of the female with the bow and the art wasn't reprinted, I think this would be a more useful product. Having more of that last illustrator do more work would also be great as that style is my own personal preference.

Rating:
[3 of 5 Stars!]
Character Gallery II: Elves 2
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e-Adventure Tiles: Desert Boulder Fields
Publisher: SkeletonKey Games
by Joe K. [Featured Reviewer]
Date Added: 10/14/2010 17:25:15
Desert Boulder Fields, like perhaps every SkeletonKey Games PDF, includes an overview of the different tiles before going to the full page images. These preview and instruction details only take up two pages and the rest of the file, another twenty pages, are tiles of the sands and boulders. The thing I like about these tiles is that there are a few that allow for some quick use that isn't necessarily just a desert tile.

For example, DBF11-DBF14 could all be linked to showcase a desert encampment that the party can stumble upon. Because of the natureo f the tiles, if you want the party to run across a larger group, you can print more tiles. DBF16 and 17 can be used to represent a stone trench that the party can seek shelter from. It's a nice variety of material.

Even better news, the product is on sale; $4.00 instead of $7.99. A cheesey quote might end this by saying, you can't hide those savings in the desert.

Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Desert Boulder Fields
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Nathan Winburn Illustration: Dark Fantasy Vol. One Stock Art
Publisher: Skortched Urf' Studios
by Joe K. [Featured Reviewer]
Date Added: 10/05/2010 11:39:34
Dark Fantasy is a hodge podge of different types of illustration that don't necessarily go together with one another save for the 'dark' theme. The file includes instructions on using the illustrations, as well as bookmarks. The weird thing I found about the bookmarks is that they don't do a page by page break down, but rather, an alphabetical breakdown. Confusing if you use the bookmark to get somewhere and look at the bookmark expecting the next illustraton to follow the next bookmark but more of an eye trick than anything else.

The illustrations are heavily detailed in black and white. The art is evocative, but suffers in that much of it is 'busy'. For example, there is an elemental mage whose hands burn with arcane power and whose hooded visage hides his true intentiosn. But in his control of the earth, causing it to break off and float about him, several pieces are right next to him or literaly ontop of him or seemingly to be ontop of him, obscruing some of the figure detail.

The art, in my opinion, tends to work best when its the character, with all of the lovely detail the artist puts into it, in a more visible manner such as the undead gunslinger smoking a cig. There are some background elements like rolling smoke, but they are more in the background and do not overwhelm the character art.

The product also seems such a mash of different types of illustration, that it weakens the overall product. Is a viking warrior dark? If a lion headed shaman dark? By doing stronger themes, I think the artist could have done a product whose overall utility would be easier to determine.

These are relatively minor detractions though and if based on the cover and previews you enjoy the material, you should place an order quickly as the package is currently on slae for $14.99, $5,00 over it's initial cover price.

Rating:
[3 of 5 Stars!]
Nathan Winburn Illustration: Dark Fantasy Vol. One Stock Art
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Tobyart 2: Warriors
Publisher: Postmortem Studios
by Joe K. [Featured Reviewer]
Date Added: 10/05/2010 11:02:39
Depending on your uses, needs, and expectations, warriors may be a much higher rated purchase for you. For me, when I see a cover with what appears to be a standard fantasy female upon it with two swords, I generally tend to think of 4th/3rd edition D&D rangers. Looking over the rest of the product though, it would seem to not follow that standard.

The first illustration appears similiar to some type of dragonborn surrounded in a corona of burning fire. Good for those enjoying 4th ed. The second, perhaps a tielfling with spear and shield? I say perhaps because the author's use of black here is almost overpowering the illustration itself. With so much black, it could serve multiple functions but for me, the large swathes of black distract.

The third image is much the same. Very heavy use of black with a creature that might be a monster, might be a dragonborn, or perhaps even a beefy tielfling. The fourth image is a standard dwarf, but heavily shaded making it perfect for say a duergar or 'dark dwarf'. Other illustrations seem like they would be poor fits for standard fantasy but might work for something of a Spelljammer nature as one has what appears to be a hig-tech shotgun and the book ends with a war forge like character in a slashing position as if his claws were similiar to Marvel comic's Wolverine.

Far too much reliance on black ink to 'fill' out the illustrations this time around and for person use, an ink cartirage killer. The quality of the art itself though is still high and while I'd say most of it is resemblant of the slick machine work found in many Palladium Rifts products during their peak, there is an illustration of a barbarian with a greatsword with a fur cloak that would easily be at home among Bart Sears better works.

Warriors isn't a straightforward shot in terms of being all generic fantasy all the time but for some, that might suit their needs better.

Rating:
[3 of 5 Stars!]
Tobyart 2: Warriors
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TobyArt 1: War Priests
Publisher: Postmortem Studios
by Joe K. [Featured Reviewer]
Date Added: 10/05/2010 10:48:08
The material starts off with the cover page and then a page explaining how the user is entitled to use the art from the product. Outside of reselling it as clip art, it appears as long as the user attributes the art correctly, the purchaser is covered.

Each illustration that follows is a full page illustration using solid black and white artwork. The use of black is a little overdone in my opinion but shouldn't pose a problem for casual purchasers looking to add character illustrations. The material covers a wide variety of poses and stances for the characters, often against an empty background. Much of the material is highly detailed and looks like it would be at home during the 'glory' days of Kevin Long and others at Palladium during the height of their Rifts period.

My personal favorite is the female dwarf priestess. She is shown with her shield arm raised to with lighting crackling around it while her rune hammer sizzles with the same energy.

If you look at the cover illustration and enjoy it, the interiors are more of the same. Despite their fantasy theme, several of them would be right at home in a science fiction or super heroic setting like the fifth illustration which almost appears to be a war-forged until you see the hair, with both hands planted firmly upon a mace. He easily looks like he could fill the role of a Dr. Destroyer in a supers campaign.

Rating:
[4 of 5 Stars!]
TobyArt 1: War Priests
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