Another visually stunning product from Kenzer, in my opinion it falls down when it comes to the actual rules. I found the whole system to be cumbersome and geared more toward originality (no one's done it THIS way before, so it must be good) as opposed to playability. The lack of character classes isn't original, and was actually handled in a more streamlined (dare I say elegant) way by the old FGU product Wild West (it wasn't anywhere near as pretty, but was at least as complete...more so when it came to animals in the game). I'm not a fan of needing additional components (cards, poker chips, and so on) to play a game when those elements could be done as easily (if not more so) with dice.
The alternate history is an interesting touch (although likely not needed), and the coverage of weapons is better than average for games in this genre (not as good as Wild West's but better than ICE's Outlaw or TSR's Boot Hill). I'm a big fan of Old West gaming and really wanted to give this a '5' but just couldn't do it based on the unnecessary "novelty" in the rules system.