This is a short but comprehensive look at a single small town of survivors in the aftermath of the Collapse of 2013. Several NPCs are given good descriptions, but the truly excellent aspect of this work is that it focuses on the human nature of the NPCs, which is universal, and doesn't get bogged down in descriptions that would pigeonhole Everytown as set in America or Europe or other locations. Instead of NPC names, titles are given that describe their function within the community and interaction between each other. As I stated earlier, their human nature and motivations are fleshed out, but the descriptions could as easily apply in the American Midwest as in the Arab Middle East. The town itself is mapped out, with a marked map for GMs and an unmarked map for players. Those players and GMs looking for a vast inventory of everything and everyone in town will be disapointed, but there is a lot of room for GMs to insert their own visions. As a longtime fan and collector of post-apocalyptic RPGs, I'd rank this near the top of the heap.
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