Reading different roleplaying systems has always been a hobby of mine, even though I tend not to play many of them. Maybe it's my group that's a little "system conservative", but that's just the way it is. They often help me understand what it is that I like about roleplaying though, and I can tell you for sure that this is a system that, while it didn't exactly "change" my view on roleplaying, it certainly gave me the desire to implement a lot of what was in the book.
This book is a treasure trove, pure and simple. It has a lot of good stuff that everyone could use and implement in virtually any system, with little effort. I am especially thinking of the "Determination" system that lets the players influence the setting with "retcons". While it may be a minor part of the system, then it was most certainly the thing that made this system so appealing to me. Plus, it's about superheroes, what's not to like?
I have always held rules light systems in high regard, but this system might actually be both as light as a great system can get, but it is also very "full" in it's own way. It has almost no "special case scenarios", and it has a very strong consistency. Everything is handled in one roll, well maybe except combat. Resolution is actually really fast, especially compared to a lot of the bigger commercial systems out there.
Well, that was the system part. The book was a nice read, if you are fast, it can be done in a few hours, if you skip reading every single power that is. Yes, there's a lot of them, but I didn't bother reading all of them. I'm looking more foreward to experience them during play. Yes, as a GM, I like being caught with my pants down by my players.
The book is full of really good descriptions and small nice examples. In this system, flavor is everything, it's the bread and butter of rules light systems afterall. But it is just so full of it everywhere. I wouldn't know how it was ever possible to make a flavorless, grey, boring character in this system. Not if you follow the guidelines that is.
I rate this game 4 out of 5. The last star I can't award it yet, since I have yet to try it in play, but I am, as I write, planning a weekend of Superpowered roleplaying, and I am positive that this system will take down the house. I can't wait to play this game.