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Wraith: The Great War
 
$15.99
Average Rating:4.8 / 5
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Wraith: The Great War
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Wraith: The Great War
Publisher: White Wolf
by Daniel D. [Verified Purchaser]
Date Added: 07/17/2011 21:43:22

Wraith. A game that has great potential but has never received (in this writer's opinion) the praise it deserved. If you tried the game but were unimpressed try looking at it anew through the lens of one of the worst wars in history. World War I. Just following the carnage of the war the Shadowlands are being ripped asunder by the Fifth Great Maelstrom. The background of post World War I is there but is rather scant. Just as overview, as is many of the historical old WOD game lines. Be prepared for a little leg work to produce an authentic historical feel. The elaboration on wraithly politics and history are worth the price alone. It is the thinest historical old WOD books produced but the art and writing are all there. Good quality and adept at capturing the despair and waste of the war. Don't try a modern Wraith game until you try this first. Unfortunately unlike the other historical games you don't get the core rules and that may be a boon or insult depending on your needs. I found that this book helped frame my Civil War Wraith game later. Hell, I still consult it even after both campaigns ran their course.



Rating:
[4 of 5 Stars!]
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Wraith: The Great War
Publisher: White Wolf
by Matt S.
Date Added: 08/05/2004 13:33:23

This is what the original Wraith should have been. Multiethnic, global in scope, and a different take on the nature of ghostly society. There are lots of examples of how Skinland events and objects transform the lagging reality of the Dead. There's lots of chronicle ideas, from crewing a relic war machine to Doomslaying in a world swallowed by the Fifth Great Maelstrom, and lots of setting material as well.

Since this is an addendum to Wraith, most of the material is setting specific, with some rules adjustments. Notably, Arcanoi are altered to reflect older technology and a world in flux. The inhabitants of Swar and the Bush of Ghosts are given their own particular Arcanoi, and the Jade Kingdom is also given a lot of space. What's really exciting (for me) was all the little bits of history I didn't know or consider, such as the use of conscripts from colonies, or the year-by-year breakdown of the Great War. There's also an appendix full of major Necropolises and their situations in both the Skin- and Shadowlands.

If you're a Wraith fan, this game will give you insight into the recent history of Stygia, and some of the dynamics of playing a member of the Legions, which are the power players in this setting. The art's fantastic, the writing's straightforward (I have always appreciated the straightforward style that Wraith has used, even if the naming scheme gets tiresome), and all-in-all, it's a superior piece of work.



Rating:
[4 of 5 Stars!]
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