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Entropic Gaming System
Publisher: Mystical Throne Entertainment
by Robert S. [Verified Purchaser]
Date Added: 12/17/2014 21:49:20
This is not a full review, but I am so intrigued by the EGS system, I have to place a comment here.
For me this generic RPG system is the EABA, a perfect blend of the old Cortex, Savage Worlds and Master Book systems.

Basically characters have an Ability and a Skill, all measured from d4 to d12 and you combine these two in a way that suits the situation. After that you roll both dice and compare them to a Target Number, usually 7.

But there is a lot more to this system. The combat system is not a plain „roll-hit-damage“ thing, but offers tactics, strategies, qualities and hero points to make combat entertaining and memorable.
Especially I like the Fear Dice Pool for monsters and the Heroic Dice Pool for the characters. An additional layer of brilliance and fun.

I would say these rules are not overly complicated and can be put in the rules medium section, same as I would put Savage Worlds. But this is NOT Savage Worlds, although it might look similar on the surface. It is different, does not use any cards (thumbs up!), characters are being defined by Skills & Abilities and Qualities are used for gaining Hero Points during dramatic situations. And not a lot of calculations here: a good thing on Friday evening after a long week of work.

The book includes a good amount of situational rules (Falling, Drowning, Poison, Chases, Morale for Minions/Allies, Exhaustion, Disease, Aging, etc.) but they are all easy to comprehend and use common sense - very intuitive.

A Bestiary with enough monsters and characters to keep you going for some time is included as well. It consists of just the stats for the beasts, but hey, we all have our own understanding of a goblin or dragon anyway. Oh, and Stats are short: 8 lines to describe an average monster/animal/adversary.

What else can I say except of this is the game I was looking for since 2006. Well worth the $5.00 and a hot alternative to a lot of other generic RPGs.

I hope this system really takes off and a lot of people will hop on and put out some cool settings for it. The included OPEN GAME LICENSE is a good thing for developers, I suppose.

This is a real gem.

Rating:
[5 of 5 Stars!]
Entropic Gaming System
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The Omen
Publisher: Hyacinth Games
by Robert S. [Verified Purchaser]
Date Added: 07/26/2012 20:12:18
This is a nice story idea, offering different ways to solve the problem and depending on the characters actions the ending is different. While the adventure will be long enough for an evening, it can be used as a starting point for much more.

Nicely done! :)

Since I did not look at the game system, I cannot judge on that. It seems simple and fast, but then again I only skimmed it.

5 points for content
5 points for the price
5 points for artwork and presentation

no rating for the rules sytem

I like it!

Rating:
[5 of 5 Stars!]
The Omen
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Graph Paper Pack: Hex Grid
Publisher: Healing Fireball
by Robert S. [Verified Purchaser]
Date Added: 07/26/2012 19:04:02
the hexes look ... awful. You can see every pixel and with coloured background they look even worse. Cannot recommend this product at all.

Rating:
[1 of 5 Stars!]
Graph Paper Pack: Hex Grid
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Publisher Reply:
Thank you for telling us about this problem. Please download the updated hex paper; we have changed the graphics compression to make it higher resolution. This should solve the pixilation problem with the hexes.
Play Dirty
Publisher: John Wick Presents
by Robert S. [Verified Purchaser]
Date Added: 07/26/2012 18:50:36
Unfortunately I cannot agree with the other reviews. I found the topics in this book not new, not "dangerous" and not innovative. They are not bad either, but this book is not the best since sliced bred as so many say. I would rate it average and most of the advices are found in the GM chapter of every RPG.
Well, any except of (A)D&D as it seems as the author is talking about 50% the time about how to enhance your D&D game. Or Champions.

Anyway, not a bad product, but nothing new in it as well. So, what is he actually talking about? He starts the book with "I kill players". Now that's new ;) He continues "I hit them where it hurts" and starts talking about how to use players (Dis-)Advantages against them. If I remember right, a lot of RPG GM sections tell the GM how to do this.
The method he provides is nothing new and only a good campaign plot: a traitor in the midst. Yes, it works, yes it is fun, but is it THAT cool plot I never thought about? No.

Chapter 3 talks about how the players take roles of citizen (good or evil ones) to take the burden from the GM and create a living city. Nothing new as well, done many times, especially when one PC dies and that player would otherwise no longer participate actively in the game session.
Also, he gives hints how to use and interact with the environment. Hm. Well. Been there, done that, bought the T-shirt.

I could go on and dissect chapter for chapter, but it would just repeat itself.

Here is a preview of chapter one:
http://gamingoutpost.com/article/hit_em_where_it_hurts/<-
br />
Conclusion:
Well, to be frank, to me the book sounds like a 23 year old experienced cool GM ;) is telling the story of his life to 16 year old players. Maybe if you are new to the hobby or coming from a life-long tabletop-battlegame you will find something new in here. But if you have tried out 10+ RPG systems, I bet you'll find nothing new in here.

Rating:
So I'll give it 3 stars for content, but the price tag lowers it to 2.
If you want to print it, be prepared to invest into a lot of ink, as the chapter titles have a huge solid black background and the page borders consist of black&grey.
Because of this (there is no printer friendly version) I would lower the overall product rating to 1 - sorry, guys.

Rating:
[2 of 5 Stars!]
Play Dirty
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Bare Bones Multiverse Core Rules
Publisher: Scaldcrow Games
by Robert S. [Verified Purchaser]
Date Added: 03/29/2012 23:47:22
A fast and easy RPG system, very rules light. If you look for something you can use as a beer and pretzels game, go for it.

BBM uses 2d6 for task resolution and give a lot of genre specific advice in the dedicated chapters. Depending on setting the GM must come up with some "Abilities" or "Conditions" to get the game started, but these lists are roughly 8 entries each - so it should not be too hard.

Abilities can be anything like Skills or Attributes.
Conditions are behaviours or physical details.

Fast rules, fast game, lots of fun. Not too detailed, but good enough to make a one-shot game enjoyable. I use it for setting testing and developing and BBM replaces my former go-to rules light system.
Imagine a cross between FATE and "Barbarians of Lemuria". Character development will be OK for short campaigns, though it can be used for more with some tweaks or imagination.

The price tag is steep, though, but you get the printed version incl. PDF for the same price (plus shipping costs). So make sure to place the right order!

Rating:
[5 of 5 Stars!]
Bare Bones Multiverse Core Rules
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