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If I had any complaint at all, it would be that this is too short. Ken's Trollworld is so different from other RPG milieux that it entertains the reader and chills the player. Hobbs are not the charming hobbits you're used to, neither are the the stereotypical thieves other games have offered. And that's just one example! Richly developed, with enough left open for the creative gamesmaster, Trollworld comes alive as completely as Glorantha or Middle Earth ever did. Yet by some clever work by Ken, this book enables you to make Trollworld uniquely your own.
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