I never really saw the benefit to mounted combat in Pathfinder; from my perspective, it seemed like an expensive and somewhat dangerous proposition. After all, you had to sink a lot of feats into it, and most mounts seem to have a “kill me” sign around their necks. Even with the advent of the Cavalier class from the Advanced Player’s Guide, it just didn’t seem like something I’d be interested in.
But on a whim, I decided to check out Advanced Feats: The Cavalier’s Creed, since author Sigfried Trent has some serious street cred where feats are concerned. So I checked out the book and, for possibly the first time ever, I’m thinking about how it’d actually be kinda cool to play a mounted warrior.
Advanced Feats: The Cavalier’s Creed starts by talking about the cavalier class’s strong points before it heads into the thirty new feats based around them. Note that these are based around the class only in a loose sense, as something like three-fourths of the feats don’t require that you have cavalier levels to use. This is a good thing, as the book presents feats that deliver things I’ve seen players wanting for a long time. Near and Far, for example, lets you attack adjacent enemies with reach weapons, while Shaft and Shield lets you use two-handed polearm weapons in one hand. Several feats here are written expressly for animals, such as Clever Critter, which effectively grants a creature an extra 2 points of Intelligence (for that Lassie-level intellect).
What really made these feats stand out for me, however, was how (like other books in this series) the author includes a personal commentary with each feat, giving us a few sentences about why they were written the way they were. I’ve always loved these “behind the curtain” peeks and this is no exception. Sigfried Trent not only has great feat design experience, but he shows that experience off here.
The book closes with three example cavalier builds. These are the green knight (attract enemies’ attention and protect the party), the tawny knight (a small-sized hard charger), and the black knight (heavy damage-dealer). These list all of the various options that cavaliers should take at each level, including class features, feats, and ability score increases. Helpfully, they also list how to level the mount as well.
Needless to say, this book is an absolute must-have for anyone playing a cavalier, and extremely useful if you’re interested in a character that fights on a mount, uses polearms, commands followers, or fights with teamwork. There’s a lot of great options here, so mount up and check out The Cavalier’s Creed.