The U game is a broad-spectrum, cinematic-style storytelling RPG. This book is an improvement over ANSR's last effort with this product,, but it still lacks a good layout and production-grade art. HOWEVER...
A basic over-view of the game: characters are created when players write a few notes about the type of hero that is desired. After that, some "dots" (points, chances) are applied to three common traits, some talents and items are purchased with CPs, and final details are filled in. That's basically it for characters; as for combat and story-telling, U makes these concepts a breeze to understand. If you like complex strategy and minute tactics, then stick with miniatures; if you like true role-playing with a modest amount of mechanics and detail, then U is perfect for story-telling and using your imagination.
The game itelf is a winner. Character creation is simple and quick, yet deceptively detailed and fun. The game mechanics are unique, with a little nod maybe to World of Darkness or Formless. Although the Story (World) Creation rules are skeletal and vague, I think I see the direction that ANSR is taking here -- they wanted to make a system that doesn't assume anything about the people who wil be playing U. They wanted to make a game that is playable and functional, one that doesn't get in the way of player creativity, one that is accesible due to its self-imposed limitations on the ruleset and it's economic price.
In other words, U was created to be learned, modified, enhanced, enjoyed and played! (Like I've said before -- better to spend $10 on something useful than spend $5 on something worthless ...)
At a price lower than $10, this is an EXCELLENT purchase, even with lackluster graphics. If you like simple game mechanics and easy-to-play rules for creating any world you can imagine, then U is the game for "you"!