A lighthearted old-school style adventure, quite well-written and formatted, easy to understand how one scene led to the next. There's also a scripted event where one of the player characters, well, let's just say they get to play something other than themselves. :P
The puzzles are easily solved, and rather obvious clues to them are provided. "Gone to the Dogs" provides a bit of extra tension if the other characters want their buddy back!
The only problem I had was with the lead-in. While in many tournament and old-school adventures there was a scene in the beginning where it was narrated why you'd be out of money and taking this job, I found it a bit thin. My players would be (A) not interested in taking a rather mundane-seeming job and (B) would object to being told what their characters were doing before the adventure began.
I rewrote the beginning a bit, to provide more of a hook, but YMMV.
Other than that, this adventure is solid, and should provide an evening or two of fun. And that's really what it's all about, right?