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SW 1 - The Monastery of Inexorable Truth
SW 1 - The Monastery of Inexorable Truth
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Harp Sf
Publisher: Guild Companion Publications
by Thomas G. [Verified Purchaser]
Date Added: 02/04/2011 01:31:53
I have been waiting for this book for a long time now! I'm so glad it's finally here!

First off, what I didn't like:

I think my biggest problem wih this book is its setting. Tintamar and its totally bizarre races just don't do it for me. I guess I'm just the kind of guy who never wanted to play a little tree creature, or a short thing with tentacles... Fortunately, you can customize the heck out of humans or just make your own races with the simple creation rules. Races aside, the setting feels a bit generic in general. There also doesn't seem to be enough information to run it. It's a small portion of the book, so I don't really feel that it takes too much away.

I feel I should also mention the system for psionics. While I understand that the idea was to create a system that is different from HARP fantasy's magic, I feel that this particular set of mechanics is simply not as intuitive. While magic develops much like skills, psionics is simply another system to learn, which I feel does not fit well with the core mechanics. It is here where I really see the difference in authors as opposed to HARP fantasy.

What I do like:

The rules system, like HARP fantasy, is a dream come true! You get much of the realism of Rolemaster without the complexity! You get LOADS of options! You can make just about any kind of character you desire! The flexibility you are allowed when making your characters is incredible!

I know that some people consider HARP to be a bit daunting on the rules side, but I am not one. Is it more to learn than D&D or Savage Worlds? Yes. Is that a good thing? To me it most certainly is! I honestly believe that this is one of the best systems out there. If you want a system that allows for great flexibility and customization to fit your needs, give this book a try!

Rating:
[4 of 5 Stars!]
Harp Sf
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