A very good product if you're into supers.
The game deals very well with the problems in supers games: The PC's being too powerful or calling other too powerful NPC. The first half of the book is an interesting read covering an alternate history from early in the 20th century, building a rich world and setting the stage for PC-centred games. Several campaign ideas are also pitched, if the GM need extra inspiration.
The second half is the rules - mostly Fate, which I personally play a lot. Some additional rules are present. I like the most the added rule for superpower levels of skills, which really makes the characters feel like the have a super-power and not just being all-round powerful.