I found Outrider to fully meet my high expectations. The game really captures the feel of the genre, and there is a large element of tactical descision. The dice mechanic is simple and straightforward, but my favorite is the manuver card based movement system.
No, actualy that is not my favorite part. My favorite part is thinking about the devastation I'm going to render upon the toy car aisle of the local megamart, since the game is designed so that ordinary toy cars (1/64 scale) may be used for models for it.
Anyway the movement system is simple and fun, even when (or especially when) you blow the control roll. The cars are designed at time of play by allocating dice of four sizes among the car's attributes, just about making each time you play a whole new thing, assuming you move the dice around to try new combinations.
In the PDF comes the rules, the cards and tokens for game play and the 2d map tiles. All of the components are well drawn and well designed and the book, only twenty pages, is very well laid out and edited. If I had any complaint at all it would be that the game is rather ink thirsty, but mostly that's my printer's fault. The components are quite easy to assemble and look fantastic when all put together.
Reminds me of the fun I had as a kid playing similarly themed games. My eight year old had no trouble getting the rules, and he got right into the spirit of the game. Point being it's easy and fun enough for a child to get it while offering complexity enough for the big kids like me. He wants to play again and so do I.
As my boy said, "It is awesome."