Various companies do need to have a magazine that caters to their products, and that is a good seller. It brings in optional rules and other goodies for GM’s and players to pick through and decide to use for their games.
However, the downside is that this alienates other game systems and reduces the number of subscribers that they would have, if they had a wider variety of articles for different games and systems.
Sadly you simply can’t please everyone all the time.
So when you have a magazine that has a wide variety of articles for several of the larger games that are available, as well as articles for both small and up and coming game system and their publishing companies, that is the happy medium that a lot of gamers are looking for.
The best part about such a magazine is that a well written article for a specific game might be just enough to push a reader into finally breaking down and picking up the game it was written for.
Anyhow, to the meat of the review.
After having a chance to read through the second issue of D Infinity I have to say that once again I’ve been struck at just how much the magazine reminds me of classic Dragon, back in the day when it covered all game companies, not just TSR (AKA WotC) games.
Issue two’s overall theme is that of lost treasure, something that is at the heart the very reason that adventurers delve into the unknown and face death or worse in order to obtain said treasure.
As with the first issue, this magazine covers a variety of different game systems (from the juggernaught that is WotC, to the basic systems (old school rules), to contenders to the throne (pathfinder).
There is, quite literally, something for everyone here, as well as a long lost interview with who is arguably the father of role playing… Gary Gygax. Love him or hate him, he had a massive impact on the entire gaming community and if it wasn’t for him and a few others, role playing games wouldn’t exist.
That alone makes picking up issue two worthwhile.
Once again Skirmisher Publishing has turned out a high quality publication that should have universal appeal to all gamers.
If I would have but one complaint, it would be that it’s too short! I would love to see more articles each and every issue.
5 out of 5