This is d20 at its most flexible best.
Fantasy Craft solves my biggest problem with its parent fantasy game. With the use of a simple table, GMs can now put their PC's up against any creature, any time, at any level.
In addition, NPCs are a breeze to make by simply going over a section in the book.
The toolkit concepts begun in Spycraft suit high fantasy well. There is simply no better way to run a home brewed fantasy campaign using d20!