Arms Law is the oldest part of Rolemaster and is still the core of this great system. The old and mostly ignored initiative system has been refreshed but takes nothing from the tactical environment, in fact it adds some new tactics. It is also great to have a good digital copy of the critical tables. I really like how there is a table of optional rules to further allow GM's to tailor their game.
"You knock foe out for 6 hours with a
strike to side of head. +15 hits. If foe
has no helm, you kill him instantly."
Always wear a helmet!
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