Penned by one of my favorite writers from the earlier days of Dungeon Magazine, Willie Walsh, The Spirit of the White Wyvern is a short scenario easily dropped into any campaign.
The entire adventure takes place in an inn run by a member of a secret society. This society's main adversaries start suspecting this around the time the PCs make there way here. Naturally, the PCs get draw into the intrigue.
He starts off with an adventure summary which has interesting NPC descriptions mixed in a sidebar. One of them is a bit puzzling in part to me, but it has nothing to do with the adventure at hand, so it's easily ignored.
A friendly ghost makes a nightly appearance that draws the attention of the rival society. The inn owner asks the PCs to get rid of the ghost and get drawn into more than they've bargained for.
The description of the inn and surrounding buildings... the only thing I found strange was that the rooms are described twice: the first go-through gives game mechanics such as wall hardness, door opening DCs and such. The second set gives the room descriptions and typical residents.
Short descriptions of both of the secret societies are given in sidebars of this section. These can easily be adapted to any society in an existing campaign world.
The adventure itself is set-up on a time line ; all events happen at certain times, it's up to the PCs to determine which side is the 'right side' to help.
At the end, all of the stat blocks are compiled for convenience. This, also, leaves the main body of text free of extra clutter.
This package, also, contains a set of 1" = 5' maps of the entire area. Unless I were using the inn on a long-term basis, I would just sketch up areas on a battle mat as needed. Also, a file of counters exist. If you use miniatures, save your ink. Neither of these really add to the value of the product..
I plan to make use of this by adapting it to my campaign setting and game system. I think it wold make a good recurring location for long term.
All-in-all, I'm quite happy with the purchase.
Welcome back, Willie!