Magic is a science in Pathfinder, with spells creating very specific effects without any possibility of variation. If you want to change any aspect of a spell you’re casting, you’re generally out of luck, unless there’s a metamagic feat for it. Otherwise, you need another spell entirely. This can be frustrating if you only want a minor change, because it’s likely that another such spell will be more radically different than what you want. In this case, you just need a spell variant…and here, Super Genius Games have produced 110 such variants.
The book provides a quick introduction, outlining how these variants are formatted. Organized alphabetically by spell level, after the variant spell name, we’re given what level the spell is for what variant class (note that APG classes are included – disappointingly, other Super Genius Games classes are not listed here), and how the variant differs from a specific spell, something that usually takes only a sentence or two. Of course, there are also different stat listings if the variant spell has them (e.g. this variant has an expensive focus where the original does not), but this is comparatively rare.
It should be noted that while simple, these variants are never obvious. The introduction says that they eschewed making something like an Iceball spell that’s a Fireball that deals cold damage. Instead, what you have here are spells like Detect Enemy, which is like Detect Undead but for one of a ranger’s favored enemies; Scry Trap, which is an Alarm spell with a built-in Scry spell when the alarm is set off; and Analogue, which is a Clone spell that is active as per a Simulacrum spell until you die and it resurrects you in its body.
Needless to say, these examples should show you that the variants herein are exceptionally innovative without being complex. Just changing a few things, without having those things be mechanical alterations to basics like damage type, and you have fascinating new spells on your hands. It’s easy to see here how a little bit can go a long way. Pick up 110 Spell Variants and discover brand new spells that you’ve known all along.