When it comes to solo adventures, they are really hard to review. Solos, more then any other type of adventure, are very easy to spoil by revealing too much of the plot or story. They are programed, there is no GM to add new twists if the player already knows what is in store. Therefore, less from me is more.
Still, I can safely report the following: It's an adventure for use with the 7.5 edition of the rules. The artwork is well done. We are offered two sample characters to use: the first is a 3rd level Warrior with 63 adds, the other is a 1st level Rogue with 13 adds and no spells. I strongly suspect the warrior will have a greater chance to survive, but as always, it depends on the decisions you make.
I've yet to run thru it... just read the intro and flipped the pages to read some random pieces. Ken's voice is great as always and paints an entertaining picture.