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Class Acts: Fighters
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 10/29/2012 13:37:38

Class Acts: Fighters, 22 New Combat Feats, only 5 of which are directly tied to the Fighter class and its abilities so there is much here for combat focused characters. There is a fair range of new choices here including some that are tied to specific weapon styles (club, great axe, javelin, spear, whip) which are quite narrow in usefulness and some also require access to the feats presented in Ultimate Combat and Ultimate Magic to be useful. The few feats that key off of the Bravery class feature are nice making that minor ability a bit more interesting. Overall, a solid product but not a required buy.



Rating:
[4 of 5 Stars!]
Class Acts: Fighters
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Mutants & Masterminds Threat Report #45: Jade Spider
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:37:27

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Jade Spider (#45) is a merciless but very skilled martial artist and assassin, a dangerous killer who seeks only his own advancement and comfort. At PL 11, he is a dangerous and adaptable foe who can be used as an adversary in a wide variety of sales.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #45: Jade Spider
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Mutants & Masterminds Threat Report #44: Ku Tu the Eternal
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:18:57

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Ku Tu the Eternal (#44) an alien mummy, once god-king of the Olmecs resurrected by accident, he now seeks to rebuild his empire. Controlling awesome cosmic energy powers (PL 14), he rebuilds his army of transformed jaguar men and floating, laser-eyed stone heads. Perfect for an end of the year scenario and as a reoccurring threat.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #44: Ku Tu the Eternal
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Mutants & Masterminds Threat Report #43: Dracula
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:10:05

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Dracula (#43) the Lord of the Vampires, the classic undead villain (at PL11) perfect for a Halloween-themed scenario. Dracula has a long tradition of showing up in comics, now he can show up in your campaign as well. Stats for his summoned bats, rats and wolves are also provided.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #43: Dracula
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Mutants & Masterminds Threat Report #46: Professor Zed
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:06:54

Each of the threat reports come with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

Professor Zed (#46) has acquired the ability to travel between alternate realities, which he has plundered for useful technology making him into a serious threat (PL12). His most unusually power is his defenses, they are adaptive, making him immune to attacks he has already experienced, making him a challenging foe. He does wish to protect his home dimension (usually the same one as the heroes) from other dimensional marauders so that he can control it. I suspect Zed would be useful especially if you are doing transdimensional campaign or one with transdimensional elements.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Mutants & Masterminds Threat Report #46: Professor Zed
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Mutants & Masterminds Threat Report #42: The Eightfold Web
Publisher: Green Ronin
by Sean H. [Featured Reviewer]
Date Added: 10/14/2012 19:05:50

Each of the threat reports comes with a nice piece of color art of the character embedded in the PDF and a separate Hero Lab file. Each includes a prop cover letter from AEGIS, possibly useful for setting a scene, that gives a basic idea about what is publicly known about the character described. Each character is given a few plot hooks to help work them into a campaign.

The Eightfold Web (#42) is a cult dedicated to an ancient spider deity rather than a single person. Using magic and ancient secrets, the sinister network works to control the world behind the scenes. The leaders of the cult, along with suggestions for their secret identities are detailed along with spells, summoned spiders and cultists. The Web can fill a multitude of roles in a campaign and will be especially useful as a foil for mystical and espionage oriented characters.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copies of these product for free from the publisher for the purpose of this review.



Rating:
[5 of 5 Stars!]
Mutants & Masterminds Threat Report #42: The Eightfold Web
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Shadowrun: Conspiracy Theories
Publisher: Catalyst Game Labs
by Sean H. [Featured Reviewer]
Date Added: 10/12/2012 10:21:35

Conspiracy Theories is about exactly what you would expect from the title and there are some crazy ones in the Shadowrun setting, some of which may actually even touch on the truth. It is a very useful book for fleshing out the world and the craziness that goes on in the background of the Shadowrun world.

Conspiracy Theories: A Shadowrun Sourcebook written by Jason M. Hardy, Jeff D. McLane, James Meiers, John Schmidt, Brandie Tarvin, Malik Toms, Michael Wich, Robert Wieland, Russell Zimmerman and published by Catalyst Game Labs.

Conspiracy Theories is a guide to (spoilers!) conspiracy theories in the Shadowrun setting. These cover a great deal of ground: the draconic civil war, insect spirits, the real secret of Aztlan, and so on. If there is a crazy idea in the background that you have wanted to know more about, it is probably mentioned here.

Additionally two cities at the center of various conspiracies, London and (Washington) DeeCee, are presented in considerable detail, in the usual Shadowrun fashion with both general information and questions that shadowrunners will need the answers to. Nine plot hooks, each several paragraphs long, provide ties to the various conspiracies presented earlier in the book.

A variety of powerful rituals finish off the work, including some that are fabulous plot hooks as they involve collecting such items as dragon’s claw clippings, Excalibur and other obscure and wonderful things.

It should be noted that Conspiracy Theories is entirely background and setting information, there are no new rules here. It is just a setting book expanding on various interesting and shadow corners of the Shadowrun world.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Shadowrun: Conspiracy Theories
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In The Company of Henge: A 1st-20th level Player Character Racial Class (PFRPG)
Publisher: Rite Publishing
by Sean H. [Featured Reviewer]
Date Added: 09/25/2012 15:10:37

In the Company of Henge is a sourcebook for playing hengeyokai, Japanese animal spirits specifically for Rite’s Kaidan setting, but adaptable to any Pathfinder world. The henge have seven subspecies (dogs, hares, snake, and many more though the Kitsune fox spirits are not included here) each with their own strengths and talents. Hengeyokai alternate racial traits, favored class options and new archetypes for barbarian, druid and ranger are included. Lastly, there is a full 20 level racial class for the hengeyokai paragon which is a mix of rogue tricks and animal tricks backed by nine new feats. While not for every campaign, this is a solid resource for a classic kind of creature.

Disclaimer: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
In The Company of Henge:  A 1st-20th level Player Character Racial Class (PFRPG)
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Faces of the Tarnished Souk: Belladonna, the Face of Love Unrequited (PFRPG)
Publisher: Rite Publishing
by Sean H. [Featured Reviewer]
Date Added: 09/25/2012 15:08:18

Faces of the Tarnished Souk: Belladonna, the Face of Love Unrequited. Belladonna is a single character presented at three points in her advancement (CR 8, 13, and 17) along with an evolving background. While she can be fought, she is much more a social encounter as she runs the Nightshade Palace and has her own agenda. Useful support material is provided in the form of seven new feats, two magic items and 11 magical libations (“Have a mug of juggernaut juice, my fine fellow.”) and two templates (Nightmare Creature and Nymph Child) rounds out this product. An intriguing character if not suited for all games but the support material is more widely applicable.

Disclaimer: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Faces of the Tarnished Souk: Belladonna, the Face of Love Unrequited (PFRPG)
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101 Magical Armor and Shield Properties (PFRPG)
Publisher: Rite Publishing
by Sean H. [Featured Reviewer]
Date Added: 09/25/2012 15:06:38

101 Magic Armor and Shield Properties, as it says on the tin, a hundred and one new ways to enhance your weapons and armor. It starts with a lovely set of tables by power level in case you wish to randomly assign them. The powers range from minor (such as pleasant dreams, allowing you to rest well) to the amazingly powerful (exemplified by cheating death, which does just that but with style) so every campaign level should be able to find something of use here. There are a variety of class and race-themed enhancement that are interesting and should find favor with players who like improving a particular play style. A useful resource for any campaign in need of a new variety of armor and shield powers.

Disclaimer: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
101 Magical Armor and Shield Properties (PFRPG)
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Grimtooth's Traps
Publisher: Flying Buffalo
by Sean H. [Featured Reviewer]
Date Added: 09/22/2012 10:10:59

Grimtooth’s Traps is a sourcebook of traps absurd and marvelous and a delightful look back at a different era of adventure gaming, when dungeon crawling was nearly a competitive sport between players and GMs. Enjoy the deviousness of old school trap design in this wonderful update of a classic.

Grimtooth’s Traps provides traps wondrous, deadly and bizarre mostly designed for a classic dungeon-type setting. The book was originally published in 1981, so for some (like me) reading it is tinged with nostalgia for old school gaming and the wacky, early days of dungeon adventuring.

The traps are organized by type: room, corridor, door, items and artefacts, and lastly, things. Each is given a deadliness rating (marked in skulls) showing how lethal it is as presented and most have a lovely illustration by Steven S Crompton, who revised and expanded on his original artwork, and there are a hundred traps in all (the hundred and first trap is special).

Many of the traps are classic screw the characters setups using trickery (and sometimes powerful magic and illusions) to disguise the nature of the actual trap. It was built for an age when dungeons were a contest between players and GM cleverness, played out through the character against dungeon stage, and realism (and roleplaying) was a secondary consideration at best. A different era of RPGs but one that lead to great inventiveness in such things as trap design and counters to them. Of course, many of the traps in this book involve extremely powerful magic (or advanced technology) and would be hard to explain in a low magic campaign world, but even then, they are inspirational and fun to read.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[5 of 5 Stars!]
Grimtooth's Traps
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Kingdoms of Legend: Knights of France
Publisher: Interaction Point Games
by Sean H. [Featured Reviewer]
Date Added: 08/31/2012 11:25:10

IPG continues their hard work on building a coherent world for their Kingdom of Legends setting with Knights of France providing a good resource for knights and for an alternate history/fantastic vision of medieval France. If your campaign has a place for both, this will be an extremely useful source book, however if it only uses one of the other, the material will be of more limited value.

Kingdoms of Legend: Knights of France is a 36-page PDF (33-pages if you remove the covers and OGL page) for the Pathfinder RPG written by Jason Rice and published by Interaction Point Games as part of their Kingdoms of Legend line.

Knights of France is about the knights, and other people, of the France of the Kingdoms of Legend setting (an alternate 14th C with a Pathfinder overlay). It has rules for tournaments, four different ways that knightly character can display their skills including jousting. Six new cavalier orders (for the APG Cavalier class) are presented including the semi-secret Order of the Newt, dedicated to protecting the families of witches. A new skill use for knowledge (nobility) is included and that is the ability to recognize, and create, heraldic symbols.

A friar archetype is provided for the Monk class, leading to an odd blend of western and eastern mysticism. A pair of new weapons, jousting lance and hand gonne, are detailed. Additional information on horses and dogs and rules for various breeds wrap up the rule portion of the book.

The last part of the book is a discussion of noble ranks followed by a region by region overview of France in the Kingdom of Legends setting, including various adventure seeds scattered throughout the descriptions.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.



Rating:
[4 of 5 Stars!]
Kingdoms of Legend: Knights of France
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Fehr's Ethnology: Ith'n Ya'roo [PFRPG]
Publisher: Purple Duck Games
by Sean H. [Featured Reviewer]
Date Added: 08/27/2012 11:32:06

Fehr’s Ethnology: Ith’n Ya’roo, a new playable species. The Ith’n Ya’roo are a yeti-like humanoids that embrace and extol the primitive, using bone and hide in their arctic home. Beyond the race itself, there is support for them in the form of feats, traits, new spells and rules for using bone weapons and armor. Ith’n Ya’roo are interesting but not the sort of being that is likely to be widespread but if you want a different kind of encounter for the arctic wastes, this may be just what you are looking for.



Rating:
[4 of 5 Stars!]
Fehr's Ethnology: Ith'n Ya'roo [PFRPG]
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The Genius Guide to Loot 4 Less: Things That Make You Go Boom
Publisher: Rogue Genius Games
by Sean H. [Featured Reviewer]
Date Added: 08/27/2012 11:26:32

Loot 4 Less: Things that Make you go Boom which is a compilation of several earlier Loot 4 Less products (Arms and Armors, Rings and Rods,check the individual products for more detailed reviews) which are all about lower powered -and lower level- magic items which fulfil a useful niche in the magic item/adventurers ecosystem. And many of them are just fun as well. For anyone who likes minor magic items, and discussions on how to make them, this product is a good investment.



Rating:
[4 of 5 Stars!]
The Genius Guide to Loot 4 Less: Things That Make You Go Boom
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The Genius Guide to Another 110 Spell Variants
Publisher: Rogue Genius Games
by Sean H. [Featured Reviewer]
Date Added: 08/27/2012 11:25:06

The Genius Guide to: Another 110 Spell Variants is just that, taking existing spells and giving them a twist to create a new spell. This is very useful for rapid generation of ancient tomes of magic and signature spells for NPCs. Though it should be noted that many of the base spells are from Ultimate Magic and a smaller number from the Advanced Player’s Guide and without access to those spells this product will not be as useful.



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[4 of 5 Stars!]
The Genius Guide to Another 110 Spell Variants
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